Vincent Gable’s Blog

November 3, 2009

Magnetoception Will Be Our First Superhuman Sense

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― Vincent Gable on November 3, 2009

Magnetoception, the ability to sense magnetic fields like a compass, is my prediction for the first widely implemented super-sense, because it’s so simple.

I’m no biologist, but it certainly seems that only a little wetware is necessary to implement magnetoception, since even bacteria have it. On the mechanical front, tiny manometers have been built into millions of devices already. I have no idea what the state of the art is, but the first 3-axis digital compass chip I found on google measures 4x4x1.3mm. They’re only getting smaller and more efficient. We already have the technology to build it into belts and clothing.

But I hope I’m wrong. Certainly, the future promises more than better compasses.

March 13, 2009

Reasons to WANT to Design For Accessibility

Accessibility is too often seen as a chore. But there are many reasons to be excited about making things usable for everyone.

It Just Feels Good

I know it’s cliché, but helping people does feel good. Making your website work with screen-readers is not the same as volunteering your time to read for the blind and dyslexic. But it still helps…

More cynically, accessibility means your work reaches more people. Even if it’s just an extra 0.6%, it still feels good to know you are having a bigger impact.

We Are All Impaired

As Keith Lang points out, “we are all impaired to some amount (or sometimes)”. Everyone is “deaf” in a library, because they can’t use speakers there. Similarly, if you try showing a video on your phone to a dozen people, many of them will be “blind”, because they can’t see the tiny screen.

Consequently, accessibility means designing for everyone, not just a disabled super-minority.

Accessible Design is Better Design

Usability improves when accessibility is improved. For example, a bus announcing stops with speakers and signs means you can keep listening to your iPod, or looking at your book, and still catch your stop. It makes buses easier to ride.

Maximally accessible design engages multiple senses. Done well that means a more powerful experience.

Early Warning

The flip-side of accessibility improving usability is that bad design is hard to make accessible. How easy it is to make something comply with accessibility guidelines is a test of the soundness of the design.

I don’t care about accessibility. Because when Web design is practiced as a craft, and not a consolation, accessibility comes for free.

Jeffrey Veen

Accessibility compliance should be like running a spellcheck — something quick and easy that catches mistakes. When it’s not, it’s a warning that something is fundamentally wrong. That’s never fun, but the sooner a mistake is caught, the cheaper it is to correct it.

Challenge the Establishment

Accessibility might be the best “excuse” you’ll ever get to do fundamental UX research.

I think for people who are interested in user interface disability research is another area that gets you out of the Mcluhan fishbowl(??) and into a context where you have to go back to first principles and re-examine things. So I think the future there is very bright but we need more people working on it.

–Alan Kay, Doing With Images Makes Symbols

If anybody knows what he meant by what I heard as “Mcluhan fishbowl” please let me know!

Technology is Cool

Accessible design makes content easier for machines and programmers to deal with. This makes the future possible. For example, embedding a transcript in a video means that the video’s contents can be indexed by google, or automatically translated, etc.

BUt the really exciting stuff hasn’t happened yet.

Accessibility research is going to be a huge part of what advances the state of the art in Augmented Reality and cybernetics/transhumanism. The common theme is mapping data from one sense to another, or into a form that computers (eg. screen readers today) can process.

Why do You Like it?

I’d love to know what makes you passionate about accessibility. For me it’s that it feels right, and as a programmer, I am very excited about what it enables.

February 19, 2009

“Enhanced” Sports

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― Vincent Gable on February 19, 2009


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Oscar Pistorius
, “The fastest man on no legs”, uses carbon-fiber prosthetic feet to run … apparently more efficiently then an able-bodied sprinter. And if he isn’t more efficient today, it’s a sure bet that technology will surpass mere flesh in the near future (at least in sprinting).

The cultural, ethical, and even technological, issues surrounding cyborg/transhuman athletes are fascinating.

The Genie is Out of the Bottle

Let’s be blunt, technology plays a roll in every sport today, and there is no going back.

Technology goes into equipment as basic as a shoe — making them lighter, springer, and more adhesive then anything humans have worn before.

The impact of better equipment was popularly recognized by at least the 1920s (if you have an earlier source please share),

Much of Improvement in Baseball Is Attributed to Evolution and Steady Progress of Mechanics and Invention

WHEN Babe Ruth hits three home runs in one game or the home team cracks out a barrage of base hits to score seven or eight times in one inning, it does not necessarily mean that long-distance hitting in modern baseball comes from superiority of today’s players over those of years past. The truth is that much of the improvement in the game itself and in the proficiency of its players has come from evolution and progress in science and invention.

Popular Mechanics, May, 1924

Then there’s the elephant in the room: the athlete’s body, and the “stuff” that goes into it.

The prisoners dilemma essentially forces athletes to dope — because the only way to be sure your opponent does not have an advantage over you is to take advantage as well. (This is the best overview of the doping problem, and solution I have seen.)

But it’s not just drugs and steroids. There’s also nutrition, and sports medicine. Where exactly is the line between a supplement and a drug? More chemical sophistication goes into todays vitamins than the drugs of the past.

Modern training regimens and equipment seem to have more to do with the science of conditioning then the love of a sport. It’s interesting that someone who just played all day would be at a disadvantage compared to someone who used targeted exercise machines.

Genetic engineering might be the most interesting future trend to watch. Obviously genetics are a huge part of determining physical ability.

What do We Want?

We love to watch superhumans compete. Professional athletes are supermen, since they play significantly above average human ability.

But we also want a “fair” and “honorable” fight. I honestly don’t know exactly what it all means. It’s OK to have an unplanned genetic advantage. Drugs are bad, even if everyone has access to them. We love the underdogs the most, yet celebrate the winners who have the most funding going into their training.

What’s Sportsmanlike

It’s not whether you win or lose, it’s how you place the blame.

–Oscar Wilde

The problem with giving disabled athletes accommodations, like carbon fiber feet, is that they are only work until they start winning. Then accommodations become an unfair advantage. It doesn’t matter if they are unfair in reality, because they look unfair.

But there’s a quality of life problem with essentially saying, “you cripples can only play with the other cripples”.

Accommodations in the context of sportsmanship is a sticky issue, and I don’t pretend to have the answers. But I’m not necessarily against “play until you win”, as a lesser of many evils. Sometimes playing is more important then winning.

One analogue is gender differences. There is good reason behind having separate men, women, and weight categories for sports. But in recreational play, mixed gender teams are often the norm (Ultimate seems to work very well with mixed gender teams).

But there’s a good case to be made for letting “enabled” athletes to compete separately, but to their fullest — essentially making the Paralympics the Cyberlimpics.

Conclusion

Maybe these pretty women will distract you from realizing I don’t have any answers, (Via Sensory Metrics):

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