Vincent Gable’s Blog

August 19, 2010

The Most Useful Objective-C Code I’ve Ever Written

Actually, it’s the most useful code I’ve extended; credit for the core idea goes to Dave Dribin with his Handy NSString Conversion Macro.

LOG_EXPR(x) is a macro that prints out x, no matter what type x is, without having to worry about format-strings (and related crashes from eg. printing a C-string the same way as an NSString). It works on Mac OS X and iOS. Here are some examples,

LOG_EXPR(self.window.screen);

self.window.screen = <UIScreen: 0x6d20780; bounds = {{0, 0}, {320, 480}}; mode = <UIScreenMode: 0x6d20c50; size = 320.000000 x 480.000000>>

LOG_EXPR(self.tabBarController.viewControllers);

self.tabBarController.viewControllers = (
“<UINavigationController: 0xcd02e00>”,
“<SavingsViewController: 0xcd05c40>”,
“<SettingsViewController: 0xcd05e90>”
)

Pretty straightforward, really. The biggest convenience so far is having the expression printed out, so you don’t have to write out a name redundantly in the format string (eg. NSLog(@"actionURL = %@", actionURL)). But LOG_EXPR really shows it’s worth when you start using scalar or struct expressions:

LOG_EXPR(self.window.windowLevel);

self.window.windowLevel = 0.000000

LOG_EXPR(self.window.frame.size);

self.window.frame.size = {320, 480}

Yes, there are expressions that won’t work, but they’re pretty rare for me. I use LOG_EXPR every day. Several times. It’s not quite as good as having a REPL for Cocoa, but it’s handy.

Give it a try.

How It Works

The problem is how to pick a function or format string to print x, based on the type of x. C++’s type-based dispatch would be a good fit here, but it’s verbose (a full function-definition per type) and I wanted to use pure Objective-C if possible. Fortunately, Objective-C has an @encode() compiler directive that returns a string describing any type it’s given. Unfortunately it works on types, not variables, but with C99 the typeof() compiler directive lets us get the type of any variable, which we can pass to @encode(). The final bit of compiler magic is using stringification (#) to print out the literal string inside LOG_EXPR()‘s parenthesis.

The Macro, Line By Line

1 #define LOG_EXPR(_X_) do{\
2 	__typeof__(_X_) _Y_ = (_X_);\
3 	const char * _TYPE_CODE_ = @encode(__typeof__(_X_));\
4 	NSString *_STR_ = VTPG_DDToStringFromTypeAndValue(_TYPE_CODE_, &_Y_);\
5 	if(_STR_)\
6 		NSLog(@"%s = %@", #_X_, _STR_);\
7 	else\
8 		NSLog(@"Unknown _TYPE_CODE_: %s for expression %s in function %s, file %s, line %d", _TYPE_CODE_, #_X_, __func__, __FILE__, __LINE__);\
9 }while(0)
  1. The first and last lines are a way to put {}‘s around the macro to prevent unintended effects. The do{}while(0); “loop” does nothing else.
  2. First evaluate the expression, _X_, given to LOG_EXPR once, and store the result in a _Y_. We need to use typeof() (which had to be written __typeof__() to appease some versions of GCC) to figure out the type of _Y_.
  3. _TYPE_CODE_ is c-string that describes the type of the expression we want to print out.
  4. Now we have enough information to call a function, VTPG_DDToStringFromTypeAndValue() to convert the expression’s value to a string. We pass it the _TYPE_CODE_ string, and the address of _Y_, which is a pointer, and has a known size. We can’t pass _Y_ directly, because depending on what _X_ is, it will have different types and could be of any size.
  5. VTPG_DDToStringFromTypeAndValue() returns nil if it can’t figure out how to convert a value to a string.
  6. Everything went well, print the stringified expression, #_X_, and the string representing it’s value, _STR_.
  7. otherwise…
  8. The expression had a type we can’t handle, print out a verbose diagnostic message.
  9. See line 1.

The VTPG_DDToStringFromTypeAndValue() Function

See the source in VTPG_Common.m:

It’s derived from Dave Dribin‘s function DDToStringFromTypeAndValue(), and is pretty straightforward: strcmp() the type-string, and if it matches a known type call a function, or use +[NSString stringWithFormat]:, to turn the value into a string.

The First Step Twords Fixing Your Macro Problem is Admitting it…

So yeah, maybe I went a little wild with macros here…

But it took out some WET-ness of the original code, and prevents me from accidentally mixing up types in a long wall of ifs, eg.

else if (strcmp(typeCode, @encode(NSRect)) == 0)
{
    return NSStringFromRect(*(NSRange *)value);
}
else if (strcmp(typeCode, @encode(NSRange)) == 0)
{
    return NSStringFromRect(*(NSRange *)value);
}

If I were cool, I’d use NSDictionarys to map from the @encode-string to an appropriate format string or function pointer. This is conceptually cleaner; less error-prone than using macros; and almost certainly faster. Unfortunately, it gets a little tricky with functions, since I need to deference value into the proper type.

One final note from my testing, I could do away with the strcmp()s, because directly comparing @encode string pointers (eg if(typeCode == @encode(NSString*)) works. I don’t know if it will always work though, so relying on it strikes me as a profoundly Bad Idea. But maybe that bad idea will give someone a good idea.

Limitations

Arrays

C arrays generally muck things up. Casting to a pointer works around this:

char x[14] = "Hello, world!";
//LOG_EXPR(x); //error: invalid initializer
LOG_EXPR((char*)x); //prints fine

__func__

Because it is a static const char [], __func__ (and __FUNCTION__ or __PRETTY_FUNCTION__) need casting to char* to work with LOG_EXPR. Because logging out a function/method call is something I do frequently, I use the macro:

#define LOG_FUNCTION()	NSLog(@"%s", __func__)

long double (Leopard and older)

On older systems, LOG_EXPR won’t work with a long double value, because @encode(long double) gives the same result as @encode(double). This is a known issue with the runtime. The top-level LOG_EXPR macro could detect a long double with if((sizeof(_X_) == sizeof(long double)) && (_TYPE_CODE_ == @encode(double))). But I doubt this will ever be necessary.

I haven’t actually written any code that uses long double, because I use NSDecimal, or another base-10 number format, for situations that require more precision than a double.

Scaling and Frameworks

Growing LOG_EXPR to handle every type is a lot of work. I’ve only added types that I’ve actually needed to print. This has kept the code manageable, and seems to be working so far.

The biggest problem I have is how to deal with types that are in frameworks that not every project includes. Projects that use CoreLocation.framework need to be able to use LOG_EXPR to print out CoreLocation specific structs, like CLLocationCoordinate2D. But projects that don’t use CoreLocation.framework don’t have a definition of the CLLocationCoordinate2D type, so code to convert it to a string won’t compile. There are two ways I’ve tried to solve the problem

Comment-out framework-specific code

This is pretty self-explanatory, I’ll fork VTPG_Common.m and un-comment-out code for types that my project needs to print. It works, but it’s drudgery. Programmers hate that.

Hardcode type info

The idea is to hard-code the string that @encode(SomeType) would evaluate to, and then (since we know how SomeType is laid out in memory) use casting and pointer-arithmetic to get at the fields.

For example:

//This is a hack to print out CLLocationCoordinate2D, without needing to #import <CoreLocation/CoreLocation.h>
//A CLLocationCoordinate2D is a struct made up of 2 doubles.
//We detect it by hard-coding the result of @encode(CLLocationCoordinate2D).
//We get at the fields by treating it like an array of doubles, which it is identical to in memory.
if(strcmp(typeCode, "{?=dd}")==0)//@encode(CLLocationCoordinate2D)
	return [NSString stringWithFormat:@"{latitude=%g,longitude=%g}",((double*)value)[0],((double*)value)[1]];

This Just Works in a project that includes CoreLocation, and doesn’t mess up projects that don’t. Unfortunately it’s horribly brittle. Any Xcode or system update could break it. It’s not a tenable fix.

Areas for Improvement

If there’s some type LOG_EXPR can’t handle that you need, please jump right in and improve it!

When I have time, I plan to write a general parser for @encode()-strings. This will let me print out any struct, which mostly solves the type-defined-in-missing-framework problem, and would let LOG_EXPR Just Work with types from all kinds of POSIX/C libraries.

Using LOG_EXPR() in Your Project

Download VTPG_Common.m and VTPG_Common.h from my github repository, and add them to your Xcode project.

Now just add the line #import "VTPG_Common.h" to your prefix file (named <ProjectName>_Prefix.pch by default), after the #ifdef __OBJC__, for example:

#ifdef __OBJC__
    #import <Foundation/Foundation.h>
    // maybe other files, depending on project  template...
    #import "VTPG_Common.h"
#endif

Now LOG_EXPR() will work everywhere in your project.

August 15, 2010

My UIViewController Template

Filed under: iPhone,Objective-C,Programming,Sample Code | , , ,
― Vincent Gable on August 15, 2010

I haven’t formalized this as a proper Xcode template, but this is what’s in my PrototypeViewController.m file that I copy/paste over the UIViewController subclasses Xcode makes.


@interface MyViewController ()
@end

@implementation MyViewController
- (void) releaseViewObjects;
{
	if([[self superclass] instancesRespondToSelector:@selector(releaseViewObjects)])
		[(id)super releaseViewObjects];
}

- (void)viewDidUnload;
{
    [super viewDidUnload];
    [self releaseViewObjects];
}

- (void)dealloc;
{
    [self releaseViewObjects];
    [super dealloc];
}

@end

Here are the reasons why, in no particular order:

Commented-Out Code is Evil

Littering source code with “comments” full of crufty, obsolete, or unimplemented code is not a good thing. Xcode’s default template is full of commented-out code. If you’re totally new to the platform, starting from the templates aren’t a bad way to learn. But in my experiance, they do harm to a production code-base, by injecting hundreds of lines of commented-out code into a project.

Share code between viewDidUnload and dealloc With releaseViewObjects

In my world, releaseViewObjects is solely responsible for cleaning up every IBOutlet, and any objects created in viewDidLoad.

There are technical reasons why this is a little scary. Calling a method in dealloc is potentially risky, because the object may be in an invalid half-torn-down state, and because Dark Runtime Magicks could be afoot (see Using Accessors in Init and Dealloc.)

But in my experience, such bugs, although as scary as they sound, are rare corner-cases and still quite fixable. But every UIViewController needs to clean up after itself, so simplifying the universally common case is a net win.

The if([[self superclass] instancesRespondToSelector:@selector(releaseViewObjects)]) test wouldn’t be necessary if I added another class between UIViewController and my real code, so that I was sure my class’ super implemented releaseViewObjects. But adding a subclass just to implement one empty method, to avoid a two-line test, isn’t worth it.

The (id)super cast is intentional, to prevent compiler warnings.

I have to use the more complex [[self superclass] instancesRespondToSelector: test, because -[super respondsToSelector:] doesn’t work.

I Won’t Really Get To didReceiveMemoryWarning

I’m not proud to admit this, but it’s true. We’ve all been told that a good iPhone program must release resources when it gets a memory warning, or else it will be killed. But in practice, there have always been better places to spend my time (or at least it sure feels that way!) Spending a few hours in Instruments to fix leaks prevents memory warnings in the first place, and that’s a bigger win.

Besides, 80% of what didReceiveMemoryWarning would do is handled in releaseViewObjects, which is automatically called by the default implementation.

So I break with Xcode and leave didReceiveMemoryWarning out of my template, because the default class won’t use it.

What About init?

I don’t have a default init(With…) method. I try to use autorelease-ed objects everywhere I can, so I’m more comfortable implementing +[MyViewController viewControllerForFoo:].

But I don’t have a default constructor of any kind, because a constructor should take every value it needs, and I don’t know what these values are until I’ve written a bit more of the class. It’s a chicken and egg problem.

Once I’ve written out a bit more of the class, I’ll usually build something that looks like:

+ (RouteMapViewController*) routeMapViewControllerWithWaypoints:(NSArray*)waypoints mapRegion:(MKCoordinateRegion)region;
{
	RouteMapViewController *vc = [[[self class] new] autorelease];
	vc.title = NSLocalizedString(@"The Path",@"");
	vc.hidesBottomBarWhenPushed = YES;
	vc.waypoints = waypoints;
	vc.mapRegion = region;
	return vc;
}

For what it’s worth I use this pattern to implement a 0-argument -init.

Empty Class Extension

Class extensions are the best way to have “private” things in Objective-C. They let the compiler catch objects using another object’s private methods. They let a class have publicly readonly, but internally readwrite, properties.

Bottom line: every nontrivial object I’ve written uses them, so they’re in my template.

Nothing Else (For Now)

My template is smaller than Xcode’s. That is by design. Outside of esoteric contests, having less code to maintain is a good thing. So I prefer a template that tries very hard to avoid adding code I don’t need.

Do you disagree with any of my choices? Please leave a comment explaining why.

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