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	<title>Vincent Gable's Blog &#187; MacOSX</title>
	<atom:link href="http://vgable.com/blog/category/macosx/feed/" rel="self" type="application/rss+xml" />
	<link>http://vgable.com/blog</link>
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		<title>The Most Useful Objective-C Code I&#8217;ve Ever Written</title>
		<link>http://vgable.com/blog/2010/08/19/the-most-useful-objective-c-code-ive-ever-written/</link>
		<comments>http://vgable.com/blog/2010/08/19/the-most-useful-objective-c-code-ive-ever-written/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 10:01:01 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Bug Bite]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Sample Code]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[LOG_EXPR]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[NSLog]]></category>
		<category><![CDATA[Preprocessor]]></category>
		<category><![CDATA[printf]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=670</guid>
		<description><![CDATA[Actually, it&#8217;s the most useful code I&#8217;ve extended; credit for the core idea goes to Dave Dribin with his Handy NSString Conversion Macro. LOG_EXPR(x) is a macro that prints out x, no matter what type x is, without having to worry about format-strings (and related crashes from eg. printing a C-string the same way as [...]]]></description>
			<content:encoded><![CDATA[<p>Actually, it&#8217;s the most useful code I&#8217;ve <em>extended</em>; credit for the core idea goes to <a href="http://www.dribin.org/dave/">Dave Dribin</a> with his <a href="http://www.dribin.org/dave/blog/archives/2008/09/22/convert_to_nsstring/"><cite>Handy NSString Conversion Macro</cite></a>.</p>
<p><strong><code><a href="">LOG_EXPR</a>(x)</code> is a macro that prints out <code>x</code>, no matter what type <code>x</code> is</strong>, without having to worry about format-strings (and related crashes from eg. printing a C-string the same way as an <code>NSString</code>). It works on Mac OS X and iOS. Here are some examples,</p>
<p><code>LOG_EXPR(self.window.screen);</code></p>
<blockquote><p>self.window.screen = &lt;UIScreen: 0x6d20780; bounds = {{0, 0}, {320, 480}}; mode = &lt;UIScreenMode: 0x6d20c50; size = 320.000000 x 480.000000&gt;&gt;
</p></blockquote>
<p><code>LOG_EXPR(self.tabBarController.viewControllers);</code></p>
<blockquote><p>self.tabBarController.viewControllers = (<br />
    &#8220;&lt;UINavigationController: 0xcd02e00&gt;&#8221;,<br />
    &#8220;&lt;SavingsViewController: 0xcd05c40&gt;&#8221;,<br />
    &#8220;&lt;SettingsViewController: 0xcd05e90&gt;&#8221;<br />
)</p></blockquote>
<p>Pretty straightforward, really. The biggest convenience so far is having the expression printed out, so you don&#8217;t have to write out a name redundantly in the format string (eg. <code> NSLog(@"actionURL = %@", actionURL)</code>). But <code>LOG_EXPR</code> really shows it&#8217;s worth when you start using scalar or <code>struct</code> expressions:</p>
<p><code>LOG_EXPR(self.window.windowLevel);</code></p>
<blockquote><p>self.window.windowLevel = 0.000000</p></blockquote>
<p><code>LOG_EXPR(self.window.frame.size);</code></p>
<blockquote><p>self.window.frame.size = {320, 480}</p></blockquote>
<p>Yes, there are expressions that won&#8217;t work, but they&#8217;re pretty rare for me. I use <code>LOG_EXPR</code> every day. Several times. It&#8217;s not quite as good as having <a href="http://vgable.com/blog/2010/06/14/ask-f-script/">a REPL for Cocoa</a>, but it&#8217;s handy.</p>
<p><a href="#Get_LOG_EXPR">Give it a try</a>.</p>
<h3>How It Works</h3>
<p>The problem is how to pick a function or format string to print <code>x</code>, based on the type of <code>x</code>. C++&#8217;s type-based dispatch would be a good fit here, but it&#8217;s verbose (a full function-definition per type) and I wanted to use pure Objective-C if possible. Fortunately, <strong>Objective-C has an <a href="http://developer.apple.com/mac/library/documentation/cocoa/conceptual/ObjCRuntimeGuide/Articles/ocrtTypeEncodings.html"><code>@encode()</code></a>  compiler directive that returns a string describing any type it&#8217;s given.</strong> Unfortunately it works on <em>types</em>, not variables, but with C99 <strong>the <code><a href="http://gcc.gnu.org/onlinedocs/gcc/Typeof.html">typeof()</a></code> compiler directive lets us get the type of any variable</strong>, which we can pass to <code>@encode()</code>.  The final bit of compiler magic is using <a href="http://gcc.gnu.org/onlinedocs/cpp/Stringification.html">stringification (<code>#</code>)</a> to print out the literal string inside <code>LOG_EXPR()</code>&#8216;s parenthesis.</p>
<h3>The Macro, Line By Line</h3>
<div class="code-box">
<pre>
1 #define LOG_EXPR(_X_) do{\
2 	__typeof__(_X_) _Y_ = (_X_);\
3 	const char * _TYPE_CODE_ = @encode(__typeof__(_X_));\
4 	NSString *_STR_ = VTPG_DDToStringFromTypeAndValue(_TYPE_CODE_, &#038;_Y_);\
5 	if(_STR_)\
6 		NSLog(@"%s = %@", #_X_, _STR_);\
7 	else\
8 		NSLog(@"Unknown _TYPE_CODE_: %s for expression %s in function %s, file %s, line %d", _TYPE_CODE_, #_X_, __func__, __FILE__, __LINE__);\
9 }while(0)
</pre>
</div>
<ol>
<li>The first and last lines are a way to put <code>{}</code>&#8216;s around the macro to prevent <a href="http://en.wikipedia.org/wiki/C_preprocessor#Multiple_statements">unintended effects</a>. The <code>do{}while(0);</code> &#8220;loop&#8221; does nothing else.</li>
<li>First evaluate the expression, <code>_X_</code>, given to <code>LOG_EXPR</code> <em>once</em>, and store the result in a <code>_Y_</code>. We need to use <code><a href="http://gcc.gnu.org/onlinedocs/gcc/Typeof.html">typeof()</a></code> (which had to be written <code>__typeof__()</code> to appease some versions of GCC) to figure out the type of <code>_Y_</code>.</li>
<li><code>_TYPE_CODE_</code> is c-string that <a href="http://developer.apple.com/mac/library/documentation/cocoa/conceptual/ObjCRuntimeGuide/Articles/ocrtTypeEncodings.html">describes the type</a> of the expression we want to print out.</li>
<li>Now we have enough information to call a function, <code>VTPG_DDToStringFromTypeAndValue()</code> to convert the expression&#8217;s value to a string. We pass it the <code>_TYPE_CODE_</code> string, and <em>the address of </em> <code>_Y_</code>, which is a pointer, and has a known size. We can&#8217;t pass <code>_Y_</code> directly, because depending on what <code>_X_</code> is, it will have different types and could be of any size.</li>
<li><code>VTPG_DDToStringFromTypeAndValue()</code> returns <code>nil</code> if it can&#8217;t figure out how to convert a value to a string.</li>
<li>Everything went well, print the <a href="http://gcc.gnu.org/onlinedocs/cpp/Stringification.html">stringified</a> expression, <code>#_X_</code>, and  the string representing it&#8217;s value, <code>_STR_</code>.</li>
<li>otherwise…</li>
<li>The expression had a type we can&#8217;t handle, print out a verbose diagnostic message.</li>
<li>See line 1.</li>
</ol>
<h3>The <code>VTPG_DDToStringFromTypeAndValue()</code> Function</h3>
<p>See the source in <a href="http://github.com/VTPG/CommonCode/blob/master/VTPG_Common.m">VTPG_Common.m</a>:</p>
<p><iframe src ="http://github.com/VTPG/CommonCode/blob/master/VTPG_Common.m" width="100%" height="300">(Your browser does not support iframes.)</iframe></p>
<p>It&#8217;s derived from  <a href="http://www.dribin.org/dave/">Dave Dribin</a>&#8216;s function <a href="http://www.dribin.org/dave/blog/archives/2008/09/22/convert_to_nsstring/"> <code>DDToStringFromTypeAndValue()</code></a>, and is pretty straightforward: <code>strcmp()</code> the type-string, and if it matches a known type call a function, or use <code>+[NSString stringWithFormat]:</code>, to turn the value into a string.</p>
<h3>The First Step Twords Fixing Your Macro Problem is Admitting it&#8230;</h3>
<p>So yeah, maybe I went a little wild with macros here…</p>
<p>But it took out some <a href="http://en.wikipedia.org/wiki/Don't_repeat_yourself">WET</a>-ness of the original code, and prevents me from accidentally mixing up types in a long wall of <code>if</code>s, eg.</p>
<div class="code-box">
<pre>
else if (strcmp(typeCode, @encode(NSRect)) == 0)
{
    return NSStringFromRect(*(NSRange *)value);
}
else if (strcmp(typeCode, @encode(NSRange)) == 0)
{
    return NSStringFromRect(*(NSRange *)value);
}
</pre>
</div>
<p>If I were cool, I&#8217;d use <code>NSDictionary</code>s to map from the <code>@encode</code>-string to an appropriate format string or function pointer.  This is conceptually cleaner; less error-prone than using macros; and almost certainly faster. Unfortunately, it gets a little tricky with functions, since I need to deference <code>value</code> into the proper type.</p>
<p>One final note from my testing, I could do away with the <code>strcmp()</code>s, because directly comparing <code>@encode</code> string pointers (eg <code>if(typeCode == @encode(NSString*))</code> works. I don&#8217;t know if it will <em>always</em> work though, so relying on it strikes me as a profoundly Bad Idea. But maybe that bad idea will give someone a good idea.</p>
<h3>Limitations</h3>
<h4>Arrays</h4>
<p>C arrays generally muck things up. Casting to a pointer works around this:</p>
<div class="code-box">
<pre>
char x[14] = "Hello, world!";
//LOG_EXPR(x); //error: invalid initializer
LOG_EXPR((char*)x); //prints fine
</pre>
</div>
<h4><code>__func__</code></h4>
<p>Because it is a <code>static const char []</code>, <code><a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1642.html">__func__</a></code> (and <code>__FUNCTION__</code> or <code>__PRETTY_FUNCTION__</code>) need casting to <code>char*</code> to work with <code>LOG_EXPR</code>. Because logging out a function/method call is something I do frequently, I use the macro:</p>
<div class="code-box">
<pre>
#define LOG_FUNCTION()	NSLog(@"%s", __func__)</pre>
</div>
<h4><code>long double</code> (Leopard and older)</h4>
<p>On older systems, <code>LOG_EXPR</code> won&#8217;t work with a <code>long double</code> value, because <code>@encode(long double)</code> gives the same result as <code>@encode(double)</code>. This is a <a href="http://openradar.appspot.com/6468314">known issue</a> with the runtime. The top-level <code>LOG_EXPR</code> macro could detect a <code>long double</code> with <code>if((sizeof(_X_) == sizeof(long double)) &#038;&#038; (_TYPE_CODE_ == @encode(double)))</code>. But I doubt this will ever be necessary.</p>
<p>I haven&#8217;t actually written any code that uses <code>long double</code>, because I <strong>use <code><a href="http://developer.apple.com/mac/library/documentation/Cocoa/Reference/Foundation/Miscellaneous/Foundation_Functions/Reference/reference.html#//apple_ref/doc/uid/20000055-BCIHCEFJ">NSDecimal</a></code>, or another base-10 number format, for situations that require more precision than a <code>double</code>.</strong></p>
<h3>Scaling and Frameworks </h3>
<p>Growing <code>LOG_EXPR</code> to handle <em>every</em> type is a lot of work. I&#8217;ve only added types that I&#8217;ve actually needed to print. This has kept the code manageable, and seems to be working so far.</p>
<p>The biggest problem I have is <strong>how to deal with types that are in frameworks that not every project includes</strong>. Projects that use CoreLocation.framework need to be able to use <code>LOG_EXPR</code> to print out CoreLocation specific <code>struct</code>s, like <code> CLLocationCoordinate2D</code>. But projects that <em>don&#8217;t</em> use CoreLocation.framework don&#8217;t have a definition of the <code>CLLocationCoordinate2D</code> type, so code to convert it to a string won&#8217;t compile. There are two ways I&#8217;ve tried to solve the problem</p>
<h4>Comment-out framework-specific code</h4>
<p>This is pretty self-explanatory, I&#8217;ll fork VTPG_Common.m and un-comment-out code for types that my project needs to print. It works, but it&#8217;s drudgery. Programmers hate that.</p>
<h4>Hardcode type info</h4>
<p>The idea is to hard-code the string that <code>@encode(SomeType)</code> would evaluate to, and then (since we know how <code>SomeType</code> is laid out in memory) use casting and pointer-arithmetic to get at the fields.</p>
<p>For example:</p>
<div class="code-box">
<pre>
//This is a hack to print out CLLocationCoordinate2D, without needing to #import &lt;CoreLocation/CoreLocation.h&gt;
//A CLLocationCoordinate2D is a struct made up of 2 doubles.
//We detect it by hard-coding the result of @encode(CLLocationCoordinate2D).
//We get at the fields by treating it like an array of doubles, which it is identical to in memory.
if(strcmp(typeCode, "{?=dd}")==0)//@encode(CLLocationCoordinate2D)
	return [NSString stringWithFormat:@"{latitude=%g,longitude=%g}",((double*)value)[0],((double*)value)[1]];
</pre>
</div>
<p>This Just Works in a project that includes CoreLocation, and doesn&#8217;t mess up projects that don&#8217;t. Unfortunately it&#8217;s <em>horribly brittle</em>. Any Xcode or system update could break it. It&#8217;s not a tenable fix.</p>
<h3>Areas for Improvement</h3>
<p>If there&#8217;s some type <code>LOG_EXPR</code> can&#8217;t handle that you need, please <a href="http://github.com/VTPG/CommonCode">jump right in and improve it</a>!</p>
<p>When I have time, I plan to write a general parser for <code>@encode()</code>-strings. This will let me print out <em>any</em> <code>struct</code>, which mostly solves the type-defined-in-missing-framework problem, and would let <code>LOG_EXPR</code> Just Work with types from all kinds of POSIX/C libraries.</p>
<h3><a name="Get_LOG_EXPR"></a>Using <code>LOG_EXPR()</code> in Your Project </h3>
<p>Download <a href="http://github.com/VTPG/CommonCode/blob/master/VTPG_Common.m">VTPG_Common.m</a> and <a href="http://github.com/VTPG/CommonCode/blob/master/VTPG_Common.h">VTPG_Common.h</a> from <a href="http://github.com/VTPG/CommonCode">my github repository</a>, and add them to your Xcode project.</p>
<p>Now just add the line <code>#import "VTPG_Common.h"</code> to your prefix file (named <code>&lt;ProjectName&gt;_Prefix.pch</code> by default), after the <code>#ifdef __OBJC__</code>, for example:</p>
<div class="code-box">
<pre>
#ifdef __OBJC__
    #import &lt;Foundation/Foundation.h&gt;
    // maybe other files, depending on project  template...
    #import "VTPG_Common.h"
#endif</pre>
</div>
<p>Now <code>LOG_EXPR()</code> will work everywhere in your project.</p>
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			<wfw:commentRss>http://vgable.com/blog/2010/08/19/the-most-useful-objective-c-code-ive-ever-written/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>#define String</title>
		<link>http://vgable.com/blog/2010/07/19/define-string/</link>
		<comments>http://vgable.com/blog/2010/07/19/define-string/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 04:56:19 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Bug Bite]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Constants]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[NSString]]></category>
		<category><![CDATA[Programming Style]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=658</guid>
		<description><![CDATA[When I need a string-constant, I #define it, instead of doing the &#8220;right&#8221; thing and using an extern const NSString * variable. UPDATE 2010-07-20 Thanks to Elfred Pagen for pointing out that you should always put () around your macros. Wrong: #define A_STRING @"hello" instead use (), even when you don&#8217;t think you have to: [...]]]></description>
			<content:encoded><![CDATA[<p>When I need a string-constant, I <code>#define</code> it, instead of doing the &#8220;right&#8221; thing and using an <code>extern const NSString *</code> variable.</p>
<p><H3>UPDATE 2010-07-20</H3> Thanks to <a href="http://twitter.com/elfredpagan">Elfred Pagen</a> for pointing out that you should <strong>always put () around your macros</strong>. Wrong: <del><code>#define A_STRING @"hello"</code></del></p>
<p>instead use (), even when you don&#8217;t think you have to:</p>
<p><code>#define A_STRING (@"hello")</code></p>
<p>This prevents <strong>accidental string concatenation</strong>. In C, string-literals separated only by whitespace are implicitly concatenated. It&#8217;s the same with Objective-C string literals.  This feature lets you break long strings up into several lines, so <code>NSString *x = @"A long string!"</code> can be rewritten:</p>
<div class="code-box">
<pre>
NSString *x =
	@"A long"
	@" string!";
</pre>
</div>
<p>Unfortunately, this seldom-used feature can backfire in unexpected ways. Consider making an array of two strings:</p>
<div class="code-box">
<pre>
#define X @"ex"
#define P @"plain"
a = [NSArray arrayWithObjects:X
                              P,
                              nil];
</pre>
</div>
<p>That <em>looks</em> right, but I forgot a &#8220;<code>,</code>&#8221; after <code>X</code>, so after string-concatenation, <code>a</code> is <code>['explain']</code>, not <code>['ex','plain']</code>.</p>
<p>Moral of the story: <strong>you can never have too many ()&#8217;s in macros</strong>.</p>
<p>And, now, back to why I use <code>#define</code>&#8230;</p>
<h3>It&#8217;s less code</h3>
<p>Using an <code>extern</code> variable means declaring it in a header, <em>and</em> defining it in some implementation file. But a macro is just one line in a header.</p>
<h3>It&#8217;s faster to lookup</h3>
<p>Because there&#8217;s only the definition of a macro, Open Quickly/command-double-clicking a macro <em>always</em> jumps to the definition, so you can see what it&#8217;s value is in one step. Generally Xcode jumps to a symbol&#8217;s declaration first, and <em>then</em> it&#8217;s definition, making it slower to lookup the value of a <code>const</code> symbol.</p>
<h3>It&#8217;s still type safe</h3>
<p>An <code>@"NSString literal"</code> has type information, so mistakes like,</p>
<pre>#define X (@"immutable string")
NSMutableString *y = X;
[y appendString:@"z"];
</pre>
<p>still generate warnings.</p>
<h3>It lets the compiler <a href="http://bobthegnome.blogspot.com/2009/07/format-not-string-literal-and-no-format.html">check format-strings</a></h3>
<p>Xcode can catch errors like &#8220;<code>[NSString stringWithFormat:@"reading garbage since there's no argument: %s"]</code>&#8220;, <a href="http://vgable.com/blog/2009/12/09/compile-safer/">if you let it</a>. Unfortunately, the Objective-C compiler isn&#8217;t smart enough to check <code>[NSString stringWithFormat:externConstString,x,y,z];</code> because it doesn&#8217;t know what an <code>extern</code> variable contains until link-time. But preprocessor macros are evaluated early enough in the build process that that the compiler can check their values.</p>
<h3>It can&#8217;t be changed at runtime</h3>
<p>It&#8217;s possible to change the value of <code>const</code> variables through pointers, like so:</p>
<div class="code-box">
<pre>
const NSString* const s = @"initial";
NSString **hack = &#038;s;
*hack = @"changed!";
NSLog(s);//prints "changed!"
</pre>
</div>
<p>Yes this is pathological code, but I&#8217;ve seen it happen (I&#8217;m looking at you <code>AddressBook.framework</code>!)</p>
<p>Of course, you can re-<code>#define</code> a preprocessor-symbol, so macros aren&#8217;t a panacea for pathological constant-changing code. (Nothing is!) But they push the pathology into compile time, and common wisdom is that it&#8217;s easier to debug compile-time problems, so that&#8217;s a Good Thing. You may <a href="http://vgable.com/blog/2008/09/18/i-would-rather-have-a-runtime-error-than-a-compile-error/">disagree there</a>, and you may be right! All I can say for sure is that <em>in my experience</em>, I&#8217;ve had bugs from <code>const</code> values changing at runtime, but no bugs from re-<code>#define</code>-ed constants (yet).</p>
<h3>Conclusion</h3>
<p>Preprocessor macros are damnably dangerous in C. Generally you should avoid them. But for <code>NSString*</code> constants in applications, I think they&#8217;re easier, and arguably less error prone. So go ahead and <code>#define YOUR_STRING_CONSTANTS (@"like this")</code>.</p>
]]></content:encoded>
			<wfw:commentRss>http://vgable.com/blog/2010/07/19/define-string/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Ok&#8221;</title>
		<link>http://vgable.com/blog/2010/07/19/ok/</link>
		<comments>http://vgable.com/blog/2010/07/19/ok/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 08:13:00 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Alerts]]></category>
		<category><![CDATA[Crapware]]></category>
		<category><![CDATA[Dialogs]]></category>
		<category><![CDATA[L10n]]></category>
		<category><![CDATA[Ports]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=652</guid>
		<description><![CDATA[It&#8217;s a small thing, but it breeds deep suspicion. Mac OS dialogs always had &#8220;OK&#8221; buttons (capital O, capital K). Windows dialogs had &#8220;Ok&#8221; buttons (Capital O, lowercase k). &#8220;Ok&#8221; buttons in Mac/iOS software are a sign of a half-assed port, by someone who doesn&#8217;t really know the platform.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a small thing, but it breeds deep suspicion. Mac OS dialogs always had &#8220;<a href="http://www.guidebookgallery.org/screenshots/macos11">OK</a>&#8221; buttons (capital O, capital K). Windows dialogs had &#8220;<a href="http://www.guidebookgallery.org/screenshots/win101">Ok</a>&#8221; buttons (Capital O, lowercase k). <strong>&#8220;Ok&#8221; buttons in Mac/iOS software are a sign of a half-assed port,</strong> by someone who doesn&#8217;t really know the platform.</p>
]]></content:encoded>
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		<item>
		<title>NSDictionary Copies It&#8217;s Keys</title>
		<link>http://vgable.com/blog/2010/07/08/nsdictionary-copies-its-keys/</link>
		<comments>http://vgable.com/blog/2010/07/08/nsdictionary-copies-its-keys/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 17:55:29 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Bug Bite]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[copy]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[NSDictionary]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=643</guid>
		<description><![CDATA[An NSDictionary will retain it&#8217;s objects, and copy it&#8217;s keys. Here are some effects this has had on code I&#8217;ve worked on. Sometimes you get the same object you put in, sometimes not. Immutable objects are optimized to return themselves as a copy. (But with some exceptions!). So the following code: NSDictionary *d = [NSDictionary [...]]]></description>
			<content:encoded><![CDATA[<p>An <code>NSDictionary</code> will <code>retain</code> it&#8217;s objects, and <code>copy</code> it&#8217;s keys. </p>
<p>Here are some effects this has had on code I&#8217;ve worked on.</p>
<ul>
<li>
<strong>Sometimes you get the same object you put in, sometimes not</strong>.<br />
<a href="http://vgable.com/blog/2008/11/14/prefer-copy-over-retain/">Immutable objects are optimized to return themselves as a <code>copy</code></a>. (But with some exceptions!). So the following code:</p>
<pre>
	NSDictionary *d = [NSDictionary dictionaryWithObject:@"object" forKey:originalKey];
	for(id aKey in d)
		if(aKey == originalKey)
			NSLog(@"Found the original key!");
</pre>
<p>Might print &#8220;Found the original key!&#8221;, and might not, depending on how <code>[originalKey  copy]</code> is implemented. For this reason, <strong>never use pointer-equality when comparing keys</strong>.</p>
<li><strong>Mutable objects make bad keys</strong>. If <code>x</code> is a mutable <code>NSObject</code>, <code>[x copy] is an </code><em>immutable</em> copy of <code>x</code>, <em>at that point in time</em>. Any changes to <code>x</code> are <em>not</em> reflected in the copy. For example,
<pre>
	[dict setObject:x forKey:key];
	//...code that changes key, but not dict
	<a href="http://vgable.com/blog/2008/12/04/nsassert-considered-harmful/">assert</a>([[dict objectForKey:key] isEqual:x]); //fails!
</pre>
<p>Because the <code>copy</code> is an immutable object, it will blow up if you try to mutate it.</p>
<pre>
	NSMutableString *key = //something...
	[dict setObject:x forKey:key];
	for(NSMutableString *aKey in dict)
		[aKey appendString:@"2"]; //Error, aKey isn't mutable, even though key is!
</pre>
</li>
<li>
<strong>View objects make bad keys</strong>. Views have state related to  the screen: their <code>frame</code>, position in the view hierarchy, animation layers, etc. When you <code>copy</code> a view object, the copy won&#8217;t (always) be <code>isEqual:</code> to the original, because it&#8217;s not on the screen in exactly the same way.
</li>
</li>
<li>
<strong>Your classes must support <code>NSCopying</code> to be used as a key in an <code>NSDictionary</code></strong>, you can&#8217;t just <a href="http://mikeash.com/pyblog/friday-qa-2010-06-18-implementing-equality-and-hashing.html">implement <code>-hash</code> and <code>-isEqual:</code></a> in your custom classes.
</li>
</ul>
<p>Of course, this isn&#8217;t a complete list of every way key-copying can trip you up. But if you understand what <code>copy</code> means in Cocoa, and remember how <code>NSDictionary</code> works, you&#8217;ll be able to avoid or quickly solve any issues.</p>
<h3>How to Document Such Behavior Better Than Apple Did</h3>
<p>Given what we know about <code>NSDictionary</code>, what&#8217;s wrong with the following snippit from <code>NSDictionary.h</code>?</p>
<pre>
@interface NSMutableDictionary : NSDictionary
- (void)setObject:(id)anObject forKey:(id)aKey;
@end
</pre>
<p>Answer: <code> aKey </code> needs to implement <code>NSCopying</code>, so it should be of type <code>(id&lt;NSCopying&gt;)</code> instead of type <code>(id)</code>. That way, the header is self-documenting, and, if like most smart programmers, you&#8217;re using autocomplete to type out Cocoa&#8217;s long method names, the auto-completed template will be self-documenting too.</p>
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		<item>
		<title>Ask F-Script!</title>
		<link>http://vgable.com/blog/2010/06/14/ask-f-script/</link>
		<comments>http://vgable.com/blog/2010/06/14/ask-f-script/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 06:11:04 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Command-Line]]></category>
		<category><![CDATA[F-Script]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[MacRuby]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[REPL]]></category>
		<category><![CDATA[Ruby]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=622</guid>
		<description><![CDATA[F-Script is an amazingly useful tool for answering quick API questions, like &#8220;What happens if I pass in nil&#8220;. I use it several times a week. For verifying corner-cases, F-Script is faster than google, stackoverflow, or reading header files. Just type in a questionable expression and instantly see what happens. There&#8217;s a good tutorial to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fscript.org/">F-Script</a> is an amazingly useful tool for answering quick API<br />
questions, like &#8220;What happens if I pass in <code>nil</code>&#8220;. I use it several times a week. For verifying corner-cases, F-Script is faster than google, stackoverflow, or reading header files. Just type in a questionable expression and <em>instantly</em> see what happens.</p>
<p>There&#8217;s a <a href="http://www.fscript.org/documentation/LearnFScriptIn20Minutes/index.htm">good tutorial</a> to get you started quickly. I&#8217;m not going to reproduce it here, so if any of these examples aren&#8217;t clear, <a href="http://www.fscript.org/documentation/LearnFScriptIn20Minutes/index.htm">go read it</a>.</p>
<h3>Example: <code>NSMutableArray</code></h3>
<p>Objective-C had historically poor support for exceptions, and the Foundation/Cocoa libraries are pretty inconsistent about using them. For example, trying to add <code>nil</code> to an array throws an exception, but trying to remove <code>nil</code> from an array has no effect. Here&#8217;s how I used F-Script to verify that,</p>
<pre>
> a := NSMutableArray array

> a <span style="color:white;background-color:black;">addObject:nil</span>
NSInvalidArgumentException: *** -[NSCFArray insertObject:atIndex:]: attempt to insert nil

> a addObject:'foo'

> a
NSCFArray {'foo'}

> a removeObject:nil

> a
NSCFArray {'foo'}
</pre>
<p>If you&#8217;re not impressed, I understand. Static text really can&#8217;t convey the power of an interactive console. Sure, the F-Script syntax is marginally more concise than writing the equivalent code in Objective-C, but not enough that it matters. What matters is the interactivity, <em>I got my answer as soon as I hit return</em>. No <a href="http://xkcd.com/303/">waiting on the compiler</a>. No switching between the program and Xcode. Immediate feedback.</p>
<p>You might prefer to <a href="http://www.mikeash.com/pyblog/friday-qa-2009-11-20-probing-cocoa-with-pyobjc.html">use python</a> as a Cocoa console. That&#8217;s cool! I prefer F-Script because it&#8217;s closer to Objective-C, but any tool with a <a href="http://en.wikipedia.org/wiki/Read-eval-print_loop">REPL</a> console works. If you have a favorite, please <strong>leave a comment</strong>!</p>
<p>REPL consoles for exploring Objective-C on a Mac:</p>
<ul>
<li><a href="http://www.fscript.org/">F-Script</a></li>
<li><a href="http://www.macruby.org/">MacRuby</a></li>
<li><a href="http://www.mikeash.com/pyblog/friday-qa-2009-11-20-probing-cocoa-with-pyobjc.html"> python</a></li>
<ul>
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		</item>
		<item>
		<title>Simulator Advertising?</title>
		<link>http://vgable.com/blog/2010/06/11/simulator-advertising/</link>
		<comments>http://vgable.com/blog/2010/06/11/simulator-advertising/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 22:38:35 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone Simulator]]></category>
		<category><![CDATA[Simulator]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=620</guid>
		<description><![CDATA[I wish I could take credit for this idea, but it&#8217;s from someone else, will Apple sell iAds that only show up in the iPhone simulator? Probably not, but it would be a hell of a targeted demographic. For those of you who aren&#8217;t familiar with how building iPhone software works, we developers spend thousands [...]]]></description>
			<content:encoded><![CDATA[<p>I wish I could take credit for this idea, but it&#8217;s from <a href="http://twitter.com/rlwimi">someone else</a>, <strong>will Apple sell iAds that only show up <em>in the iPhone simulator</em>?</strong> Probably not, but it would be a hell of a targeted demographic.</p>
<p>For those of you who aren&#8217;t familiar with how building iPhone software works, we developers spend thousands of hours testing and debugging our programs in an <a href="http://developer.apple.com/iphone/library/documentation/xcode/conceptual/iphone_development/125-Using_iPhone_Simulator/iphone_simulator_application.html">iPhone Simulator</a> application that runs on our Macs. The simulator can&#8217;t run Apps from the App Store, only programs compiled from source code with Xcode. So the only people using the simulator are programers, or otherwise deeply involved with building iOS apps. Apple could make it so that any iAds in the simulator would show special ads targeted to developers.</p>
<p>Better still, iAds in the simulator could show something <em>useful</em> like rules from the <a href="http://developer.apple.com/iphone/library/documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.html"><cite>Human Interface Guidelines</cite></a> (that too few read), <a href="http://www.mikeash.com/pyblog/friday-qa-2010-05-14-what-every-apple-programmer-should-know.html">good tips</a> or even <a href="http://en.wikiquote.org/wiki/Category:Computer_scientists">inspiring quotations</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Quality is Money</title>
		<link>http://vgable.com/blog/2010/06/07/quality-is-money/</link>
		<comments>http://vgable.com/blog/2010/06/07/quality-is-money/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 08:57:47 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=615</guid>
		<description><![CDATA[The truth is that an iPad app is neither easier nor harder to make than an iPhone app (or a Mac or Windows app), in any general, reasonable, defensible way. Software doesn’t work like that; we don’t have to work twice as hard to cover twice as many pixels on screen. It’s all about the [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The truth is that an iPad app is neither easier nor harder to make than an iPhone app (or a Mac or Windows app), in any general, reasonable, defensible way. Software doesn’t work like that; we don’t have to work twice as hard to cover twice as many pixels on screen. It’s all about the elusive quality factor.
</p></blockquote>
<p>&#8211;<a href="http://mattgemmell.com/2010/06/04/ipad-app-pricing">Matt Legend Gemmell, on <cite>iPad App Pricing</cite></a></p>
<p>Amen!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>NSHomeDirectory() is a Bad Thing</title>
		<link>http://vgable.com/blog/2010/06/02/nshomedirectory-is-a-bad-thing/</link>
		<comments>http://vgable.com/blog/2010/06/02/nshomedirectory-is-a-bad-thing/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 08:08:54 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[NSHomeDirectory]]></category>
		<category><![CDATA[Paths]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=611</guid>
		<description><![CDATA[Code that uses NSHomeDirectory() is probably doing The Wrong Thing. It&#8217;s not appropriate to clutter up the user&#8217;s home directory &#8212; internal application-data should be stored in the Application Support directory (or a temporary file if it&#8217;s transient). So I can&#8217;t think of a good reason to get the path to the user&#8217;s home directory. [...]]]></description>
			<content:encoded><![CDATA[<p>Code that uses <code>NSHomeDirectory()</code> is probably doing The Wrong Thing. It&#8217;s not appropriate to clutter up the user&#8217;s home directory &#8212; internal application-data should be stored in the <a href="http://cocoawithlove.com/2010/05/finding-or-creating-application-support.html"><code>Application Support</code> directory</a> (or a <a href="http://stackoverflow.com/questions/215820/how-do-i-create-a-temporary-file-with-cocoa">temporary file</a> if it&#8217;s transient). So I can&#8217;t think of a good reason to get the path to the user&#8217;s home directory. <strong>Every use of <code>NSHomeDirectory()</code> I&#8217;ve seen is spamming the home directory, or getting a subdirectory in a brittle way.</strong></p>
<p>For sample code that gets a directory robustly, using <code> NSSearchPathForDirectoriesInDomains()</code>, see <a href="http://cocoawithlove.com/2010/05/finding-or-creating-application-support.html"><cite>Finding or creating the application support directory</cite></a>.</p>
<p>Because <code>NSHomeDirectory()</code> encourages so many bad practices, it should be deprecated.</p>
<h3>Disabling <code> NSHomeDirectory()</code> in Your Projects</h3>
<p>Add the following macro to your prefix file:</p>
<div class="codebox" style="overflow:scroll">
<pre>#define NSHomeDirectory() NSHomeDirectory_IS_DISCOURAGED_USE_NSSearchPathForDirectoriesInDomains_TO_GET_A_SUBDIRECTORY_OF_HOME</pre>
</div>
<p>Then any use of <code>NSHomeDirectory()</code> will give the compiler error:</p>
<div style="overflow:scroll">
<blockquote><p>error:<br />
&#8216;NSHomeDirectory_IS_DISCOURAGED_USE_NSSearchPathForDirectoriesInDomains_TO_GET_A_SUBDIRECTORY_OF_HOME&#8217; undeclared (first use in this function)
</p></blockquote>
</div>
<h3>Tell Me I&#8217;m Wrong</h3>
<p><strong>If you&#8217;ve seen a legitimate use of <code>NSHomeDirectory()</code> please leave a comment!</strong> Just because I can&#8217;t think of one doesn&#8217;t mean they don&#8217;t exist.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>drain an NSAutoReleasePool Don&#8217;t release it</title>
		<link>http://vgable.com/blog/2010/05/26/drain-an-nsautoreleasepool-dont-release-it/</link>
		<comments>http://vgable.com/blog/2010/05/26/drain-an-nsautoreleasepool-dont-release-it/#comments</comments>
		<pubDate>Thu, 27 May 2010 02:43:35 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[Garbage Collection]]></category>
		<category><![CDATA[Memory Management]]></category>
		<category><![CDATA[NSAutoreleasePool]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=609</guid>
		<description><![CDATA[To clean up an NSAutoreleasePool, do [pool drain]; not [pool release]; In a garbage-collected environment, sending any object a release message is hardcoded by the runtime to do nothing (very quickly). So [pool release] won&#8217;t do anything. But [pool drain] will signal the garbage collector to cleanup, and works correctly (just like release) in a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>To clean up an <code>NSAutoreleasePool</code>, do <code>[pool <a href="http://developer.apple.com/iphone/library/DOCUMENTATION/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html#//apple_ref/occ/instm/NSAutoreleasePool/drain">drain</a>];</code> <em>not</em> <code>[pool release];</code></strong></p>
<p>In a garbage-collected environment, sending any object a <code>release</code> message is <a href="http://www.friday.com/bbum/2009/12/18/objc_msgsend-tour-part-3-the-fast-path/">hardcoded by the runtime</a> to do nothing (very quickly). So <code>[pool release]</code> won&#8217;t do anything. But <code>[pool drain]</code> will signal the garbage collector to cleanup, and works correctly (just like <code>release</code>) in a non-garbage-collected environment.</p>
<h3>Why This Still Matters on an iPhone</h3>
<p>The iPhone doesn&#8217;t have garbage collection today. That doesn&#8217;t mean it never will. RIM and Android both support some kind of garbage collection. I&#8217;m too grizzled an Apple developer to not future proof my code, because I&#8217;ve been effected by Apple making some major runtime changes (eg. switching between PowerPC, x86, x86_64, and ARM processors). Section 3.3.1 of the iPhone SDK agreement means Apple&#8217;s runtime is the only game in town. It pays to be sure your code <em>always</em> plays nicely with it.</p>
<p>Using <code>drain</code> also helps your code will play nice with Mac OS X. That gives you more options to re-use and monazite it. If you decide to go the open-route, it means more people will be able to use your code.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>N.A.R.C.</title>
		<link>http://vgable.com/blog/2010/05/19/n-a-r-c/</link>
		<comments>http://vgable.com/blog/2010/05/19/n-a-r-c/#comments</comments>
		<pubDate>Thu, 20 May 2010 03:25:48 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[autorelease]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[Memory Management]]></category>
		<category><![CDATA[retain]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=601</guid>
		<description><![CDATA[How to remember Cocoa memory management: Think NARC: &#8220;New Alloc Retain Copy&#8221;. If you are not doing any of those things, you don&#8217;t need to release. &#8211;Andiih on Stack Overflow Personally, I like to immediately autorelease anything I NARC-ed, on the same line. For example: Foo* pityTheFoo = [[[Foo alloc] init] autorelease]; Admittedly, this makes [...]]]></description>
			<content:encoded><![CDATA[<p>How to remember Cocoa memory management:</p>
<blockquote><p>Think <strong>NARC</strong>: &#8220;New Alloc Retain Copy&#8221;. If you are not doing any of those things, you don&#8217;t need to <code>release</code>.</p></blockquote>
<p>&#8211;Andiih <a href="http://stackoverflow.com/questions/2865185/do-you-need-to-release-parameters-of-methods-at-the-end-of-them-in-objective-c">on Stack Overflow</a></p>
<p>Personally, I like to <em>immediately</em> <code>autorelease</code> anything I NARC-ed, on the same line. For example:</p>
<pre>Foo* pityTheFoo = [[[Foo alloc] init] autorelease];</pre>
<p>Admittedly, this makes for some ugly, bracey, lines. But I think it&#8217;s worth it, because you <em>never</em> having to worry about calling <code>release</code> if you also&#8230;</p>
<h3>Use a <code>@property</code> (or Setter) Instead of <code>retain</code></h3>
<p>In other words I would write an <code>init</code> method that looked like:</p>
<pre>
- (id) init
{
	self = [super init];
	if (self) {
		_ivar = [[Foo alloc] init];
	}
	return self;
}</pre>
<p>as:</p>
<pre>
- (id) init
{
	self = [super init];
	if (self) {
		self._ivar = [[[Foo alloc] init] autorelease];
	}
	return self;
}
</pre>
<p>(Or <code>[self setIvar:[[[Foo alloc] init] autorelease]];</code> if you are one of those folks who hate the dot-syntax.)</p>
<p>It&#8217;s  debatable if <a href="http://www.mikeash.com/pyblog/friday-qa-2009-11-27-using-accessors-in-init-and-dealloc.html">using acessors in <code>init</code> and <code>dealloc</code></a> is a good idea. I even left a comment on that post arguing against it. But since then I&#8217;ve done a lot of reflection, and in my experience using a <code>@property</code> instead of an explicit <code>release</code>/<code>= nil</code> solves more problems then it causes. So I think it&#8217;s the best practice.</p>
<p>Even if you disagree with me on that point, if <strong>the only places you explicitly NARC objects are <code>init</code>, <code>dealloc</code>, and <code>setX:</code> methods</strong> then I think you&#8217;re doing the right thing.</p>
<h3>Cycles!</h3>
<p>The last piece of the memory-management puzzle are <a href="http://www.mikeash.com/pyblog/friday-qa-2010-04-30-dealing-with-retain-cycles.html">retain cycles</a>. By far the best advice I&#8217;ve seen on them is  <a href="http://www.mikeash.com/pyblog/friday-qa-2010-04-30-dealing-with-retain-cycles.html">Mike Ash&#8217;s article</a>. Read it.</p>
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