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	<title>Vincent Gable's Blog &#187; iPhone</title>
	<atom:link href="http://vgable.com/blog/category/iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://vgable.com/blog</link>
	<description>my weblog.</description>
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		<item>
		<title>The Most Useful Objective-C Code I&#8217;ve Ever Written</title>
		<link>http://vgable.com/blog/2010/08/19/the-most-useful-objective-c-code-ive-ever-written/</link>
		<comments>http://vgable.com/blog/2010/08/19/the-most-useful-objective-c-code-ive-ever-written/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 10:01:01 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Bug Bite]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Sample Code]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[LOG_EXPR]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[NSLog]]></category>
		<category><![CDATA[Preprocessor]]></category>
		<category><![CDATA[printf]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=670</guid>
		<description><![CDATA[Actually, it&#8217;s the most useful code I&#8217;ve extended; credit for the core idea goes to Dave Dribin with his Handy NSString Conversion Macro. LOG_EXPR(x) is a macro that prints out x, no matter what type x is, without having to worry about format-strings (and related crashes from eg. printing a C-string the same way as [...]]]></description>
			<content:encoded><![CDATA[<p>Actually, it&#8217;s the most useful code I&#8217;ve <em>extended</em>; credit for the core idea goes to <a href="http://www.dribin.org/dave/">Dave Dribin</a> with his <a href="http://www.dribin.org/dave/blog/archives/2008/09/22/convert_to_nsstring/"><cite>Handy NSString Conversion Macro</cite></a>.</p>
<p><strong><code><a href="">LOG_EXPR</a>(x)</code> is a macro that prints out <code>x</code>, no matter what type <code>x</code> is</strong>, without having to worry about format-strings (and related crashes from eg. printing a C-string the same way as an <code>NSString</code>). It works on Mac OS X and iOS. Here are some examples,</p>
<p><code>LOG_EXPR(self.window.screen);</code></p>
<blockquote><p>self.window.screen = &lt;UIScreen: 0x6d20780; bounds = {{0, 0}, {320, 480}}; mode = &lt;UIScreenMode: 0x6d20c50; size = 320.000000 x 480.000000&gt;&gt;
</p></blockquote>
<p><code>LOG_EXPR(self.tabBarController.viewControllers);</code></p>
<blockquote><p>self.tabBarController.viewControllers = (<br />
    &#8220;&lt;UINavigationController: 0xcd02e00&gt;&#8221;,<br />
    &#8220;&lt;SavingsViewController: 0xcd05c40&gt;&#8221;,<br />
    &#8220;&lt;SettingsViewController: 0xcd05e90&gt;&#8221;<br />
)</p></blockquote>
<p>Pretty straightforward, really. The biggest convenience so far is having the expression printed out, so you don&#8217;t have to write out a name redundantly in the format string (eg. <code> NSLog(@"actionURL = %@", actionURL)</code>). But <code>LOG_EXPR</code> really shows it&#8217;s worth when you start using scalar or <code>struct</code> expressions:</p>
<p><code>LOG_EXPR(self.window.windowLevel);</code></p>
<blockquote><p>self.window.windowLevel = 0.000000</p></blockquote>
<p><code>LOG_EXPR(self.window.frame.size);</code></p>
<blockquote><p>self.window.frame.size = {320, 480}</p></blockquote>
<p>Yes, there are expressions that won&#8217;t work, but they&#8217;re pretty rare for me. I use <code>LOG_EXPR</code> every day. Several times. It&#8217;s not quite as good as having <a href="http://vgable.com/blog/2010/06/14/ask-f-script/">a REPL for Cocoa</a>, but it&#8217;s handy.</p>
<p><a href="#Get_LOG_EXPR">Give it a try</a>.</p>
<h3>How It Works</h3>
<p>The problem is how to pick a function or format string to print <code>x</code>, based on the type of <code>x</code>. C++&#8217;s type-based dispatch would be a good fit here, but it&#8217;s verbose (a full function-definition per type) and I wanted to use pure Objective-C if possible. Fortunately, <strong>Objective-C has an <a href="http://developer.apple.com/mac/library/documentation/cocoa/conceptual/ObjCRuntimeGuide/Articles/ocrtTypeEncodings.html"><code>@encode()</code></a>  compiler directive that returns a string describing any type it&#8217;s given.</strong> Unfortunately it works on <em>types</em>, not variables, but with C99 <strong>the <code><a href="http://gcc.gnu.org/onlinedocs/gcc/Typeof.html">typeof()</a></code> compiler directive lets us get the type of any variable</strong>, which we can pass to <code>@encode()</code>.  The final bit of compiler magic is using <a href="http://gcc.gnu.org/onlinedocs/cpp/Stringification.html">stringification (<code>#</code>)</a> to print out the literal string inside <code>LOG_EXPR()</code>&#8216;s parenthesis.</p>
<h3>The Macro, Line By Line</h3>
<div class="code-box">
<pre>
1 #define LOG_EXPR(_X_) do{\
2 	__typeof__(_X_) _Y_ = (_X_);\
3 	const char * _TYPE_CODE_ = @encode(__typeof__(_X_));\
4 	NSString *_STR_ = VTPG_DDToStringFromTypeAndValue(_TYPE_CODE_, &#038;_Y_);\
5 	if(_STR_)\
6 		NSLog(@"%s = %@", #_X_, _STR_);\
7 	else\
8 		NSLog(@"Unknown _TYPE_CODE_: %s for expression %s in function %s, file %s, line %d", _TYPE_CODE_, #_X_, __func__, __FILE__, __LINE__);\
9 }while(0)
</pre>
</div>
<ol>
<li>The first and last lines are a way to put <code>{}</code>&#8216;s around the macro to prevent <a href="http://en.wikipedia.org/wiki/C_preprocessor#Multiple_statements">unintended effects</a>. The <code>do{}while(0);</code> &#8220;loop&#8221; does nothing else.</li>
<li>First evaluate the expression, <code>_X_</code>, given to <code>LOG_EXPR</code> <em>once</em>, and store the result in a <code>_Y_</code>. We need to use <code><a href="http://gcc.gnu.org/onlinedocs/gcc/Typeof.html">typeof()</a></code> (which had to be written <code>__typeof__()</code> to appease some versions of GCC) to figure out the type of <code>_Y_</code>.</li>
<li><code>_TYPE_CODE_</code> is c-string that <a href="http://developer.apple.com/mac/library/documentation/cocoa/conceptual/ObjCRuntimeGuide/Articles/ocrtTypeEncodings.html">describes the type</a> of the expression we want to print out.</li>
<li>Now we have enough information to call a function, <code>VTPG_DDToStringFromTypeAndValue()</code> to convert the expression&#8217;s value to a string. We pass it the <code>_TYPE_CODE_</code> string, and <em>the address of </em> <code>_Y_</code>, which is a pointer, and has a known size. We can&#8217;t pass <code>_Y_</code> directly, because depending on what <code>_X_</code> is, it will have different types and could be of any size.</li>
<li><code>VTPG_DDToStringFromTypeAndValue()</code> returns <code>nil</code> if it can&#8217;t figure out how to convert a value to a string.</li>
<li>Everything went well, print the <a href="http://gcc.gnu.org/onlinedocs/cpp/Stringification.html">stringified</a> expression, <code>#_X_</code>, and  the string representing it&#8217;s value, <code>_STR_</code>.</li>
<li>otherwise…</li>
<li>The expression had a type we can&#8217;t handle, print out a verbose diagnostic message.</li>
<li>See line 1.</li>
</ol>
<h3>The <code>VTPG_DDToStringFromTypeAndValue()</code> Function</h3>
<p>See the source in <a href="http://github.com/VTPG/CommonCode/blob/master/VTPG_Common.m">VTPG_Common.m</a>:</p>
<p><iframe src ="http://github.com/VTPG/CommonCode/blob/master/VTPG_Common.m" width="100%" height="300">(Your browser does not support iframes.)</iframe></p>
<p>It&#8217;s derived from  <a href="http://www.dribin.org/dave/">Dave Dribin</a>&#8216;s function <a href="http://www.dribin.org/dave/blog/archives/2008/09/22/convert_to_nsstring/"> <code>DDToStringFromTypeAndValue()</code></a>, and is pretty straightforward: <code>strcmp()</code> the type-string, and if it matches a known type call a function, or use <code>+[NSString stringWithFormat]:</code>, to turn the value into a string.</p>
<h3>The First Step Twords Fixing Your Macro Problem is Admitting it&#8230;</h3>
<p>So yeah, maybe I went a little wild with macros here…</p>
<p>But it took out some <a href="http://en.wikipedia.org/wiki/Don't_repeat_yourself">WET</a>-ness of the original code, and prevents me from accidentally mixing up types in a long wall of <code>if</code>s, eg.</p>
<div class="code-box">
<pre>
else if (strcmp(typeCode, @encode(NSRect)) == 0)
{
    return NSStringFromRect(*(NSRange *)value);
}
else if (strcmp(typeCode, @encode(NSRange)) == 0)
{
    return NSStringFromRect(*(NSRange *)value);
}
</pre>
</div>
<p>If I were cool, I&#8217;d use <code>NSDictionary</code>s to map from the <code>@encode</code>-string to an appropriate format string or function pointer.  This is conceptually cleaner; less error-prone than using macros; and almost certainly faster. Unfortunately, it gets a little tricky with functions, since I need to deference <code>value</code> into the proper type.</p>
<p>One final note from my testing, I could do away with the <code>strcmp()</code>s, because directly comparing <code>@encode</code> string pointers (eg <code>if(typeCode == @encode(NSString*))</code> works. I don&#8217;t know if it will <em>always</em> work though, so relying on it strikes me as a profoundly Bad Idea. But maybe that bad idea will give someone a good idea.</p>
<h3>Limitations</h3>
<h4>Arrays</h4>
<p>C arrays generally muck things up. Casting to a pointer works around this:</p>
<div class="code-box">
<pre>
char x[14] = "Hello, world!";
//LOG_EXPR(x); //error: invalid initializer
LOG_EXPR((char*)x); //prints fine
</pre>
</div>
<h4><code>__func__</code></h4>
<p>Because it is a <code>static const char []</code>, <code><a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1642.html">__func__</a></code> (and <code>__FUNCTION__</code> or <code>__PRETTY_FUNCTION__</code>) need casting to <code>char*</code> to work with <code>LOG_EXPR</code>. Because logging out a function/method call is something I do frequently, I use the macro:</p>
<div class="code-box">
<pre>
#define LOG_FUNCTION()	NSLog(@"%s", __func__)</pre>
</div>
<h4><code>long double</code> (Leopard and older)</h4>
<p>On older systems, <code>LOG_EXPR</code> won&#8217;t work with a <code>long double</code> value, because <code>@encode(long double)</code> gives the same result as <code>@encode(double)</code>. This is a <a href="http://openradar.appspot.com/6468314">known issue</a> with the runtime. The top-level <code>LOG_EXPR</code> macro could detect a <code>long double</code> with <code>if((sizeof(_X_) == sizeof(long double)) &#038;&#038; (_TYPE_CODE_ == @encode(double)))</code>. But I doubt this will ever be necessary.</p>
<p>I haven&#8217;t actually written any code that uses <code>long double</code>, because I <strong>use <code><a href="http://developer.apple.com/mac/library/documentation/Cocoa/Reference/Foundation/Miscellaneous/Foundation_Functions/Reference/reference.html#//apple_ref/doc/uid/20000055-BCIHCEFJ">NSDecimal</a></code>, or another base-10 number format, for situations that require more precision than a <code>double</code>.</strong></p>
<h3>Scaling and Frameworks </h3>
<p>Growing <code>LOG_EXPR</code> to handle <em>every</em> type is a lot of work. I&#8217;ve only added types that I&#8217;ve actually needed to print. This has kept the code manageable, and seems to be working so far.</p>
<p>The biggest problem I have is <strong>how to deal with types that are in frameworks that not every project includes</strong>. Projects that use CoreLocation.framework need to be able to use <code>LOG_EXPR</code> to print out CoreLocation specific <code>struct</code>s, like <code> CLLocationCoordinate2D</code>. But projects that <em>don&#8217;t</em> use CoreLocation.framework don&#8217;t have a definition of the <code>CLLocationCoordinate2D</code> type, so code to convert it to a string won&#8217;t compile. There are two ways I&#8217;ve tried to solve the problem</p>
<h4>Comment-out framework-specific code</h4>
<p>This is pretty self-explanatory, I&#8217;ll fork VTPG_Common.m and un-comment-out code for types that my project needs to print. It works, but it&#8217;s drudgery. Programmers hate that.</p>
<h4>Hardcode type info</h4>
<p>The idea is to hard-code the string that <code>@encode(SomeType)</code> would evaluate to, and then (since we know how <code>SomeType</code> is laid out in memory) use casting and pointer-arithmetic to get at the fields.</p>
<p>For example:</p>
<div class="code-box">
<pre>
//This is a hack to print out CLLocationCoordinate2D, without needing to #import &lt;CoreLocation/CoreLocation.h&gt;
//A CLLocationCoordinate2D is a struct made up of 2 doubles.
//We detect it by hard-coding the result of @encode(CLLocationCoordinate2D).
//We get at the fields by treating it like an array of doubles, which it is identical to in memory.
if(strcmp(typeCode, "{?=dd}")==0)//@encode(CLLocationCoordinate2D)
	return [NSString stringWithFormat:@"{latitude=%g,longitude=%g}",((double*)value)[0],((double*)value)[1]];
</pre>
</div>
<p>This Just Works in a project that includes CoreLocation, and doesn&#8217;t mess up projects that don&#8217;t. Unfortunately it&#8217;s <em>horribly brittle</em>. Any Xcode or system update could break it. It&#8217;s not a tenable fix.</p>
<h3>Areas for Improvement</h3>
<p>If there&#8217;s some type <code>LOG_EXPR</code> can&#8217;t handle that you need, please <a href="http://github.com/VTPG/CommonCode">jump right in and improve it</a>!</p>
<p>When I have time, I plan to write a general parser for <code>@encode()</code>-strings. This will let me print out <em>any</em> <code>struct</code>, which mostly solves the type-defined-in-missing-framework problem, and would let <code>LOG_EXPR</code> Just Work with types from all kinds of POSIX/C libraries.</p>
<h3><a name="Get_LOG_EXPR"></a>Using <code>LOG_EXPR()</code> in Your Project </h3>
<p>Download <a href="http://github.com/VTPG/CommonCode/blob/master/VTPG_Common.m">VTPG_Common.m</a> and <a href="http://github.com/VTPG/CommonCode/blob/master/VTPG_Common.h">VTPG_Common.h</a> from <a href="http://github.com/VTPG/CommonCode">my github repository</a>, and add them to your Xcode project.</p>
<p>Now just add the line <code>#import "VTPG_Common.h"</code> to your prefix file (named <code>&lt;ProjectName&gt;_Prefix.pch</code> by default), after the <code>#ifdef __OBJC__</code>, for example:</p>
<div class="code-box">
<pre>
#ifdef __OBJC__
    #import &lt;Foundation/Foundation.h&gt;
    // maybe other files, depending on project  template...
    #import "VTPG_Common.h"
#endif</pre>
</div>
<p>Now <code>LOG_EXPR()</code> will work everywhere in your project.</p>
]]></content:encoded>
			<wfw:commentRss>http://vgable.com/blog/2010/08/19/the-most-useful-objective-c-code-ive-ever-written/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>My UIViewController Template</title>
		<link>http://vgable.com/blog/2010/08/15/my-uiviewcontroller-template/</link>
		<comments>http://vgable.com/blog/2010/08/15/my-uiviewcontroller-template/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 03:09:40 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Sample Code]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[Template]]></category>
		<category><![CDATA[UIViewController]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=666</guid>
		<description><![CDATA[I haven&#8217;t formalized this as a proper Xcode template, but this is what&#8217;s in my PrototypeViewController.m file that I copy/paste over the UIViewController subclasses Xcode makes. @interface MyViewController () @end @implementation MyViewController - (void) releaseViewObjects; { if([[self superclass] instancesRespondToSelector:@selector(releaseViewObjects)]) [(id)super releaseViewObjects]; } - (void)viewDidUnload; { [super viewDidUnload]; [self releaseViewObjects]; } - (void)dealloc; { [self releaseViewObjects]; [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t formalized this as a proper Xcode template, but this is what&#8217;s in my <code>PrototypeViewController.m</code> file that I copy/paste over the <code>UIViewController</code> subclasses Xcode makes.</p>
<div class="code-box">
<pre>

@interface MyViewController ()
@end

@implementation MyViewController
- (void) releaseViewObjects;
{
	if([[self superclass] instancesRespondToSelector:@selector(releaseViewObjects)])
		[(id)super releaseViewObjects];
}

- (void)viewDidUnload;
{
    [super viewDidUnload];
    [self releaseViewObjects];
}

- (void)dealloc;
{
    [self releaseViewObjects];
    [super dealloc];
}

@end
</pre>
</div>
<p>Here are the reasons why, in no particular order:</p>
<h3>Commented-Out Code is Evil</h3>
<p>Littering source code with &#8220;comments&#8221; full of crufty, obsolete, or unimplemented code is not a good thing. <strong>Xcode&#8217;s default template is full of commented-out code</strong>. If you&#8217;re totally new to the platform, starting from the templates aren&#8217;t a bad way to learn.  But in my experiance, they do harm to a production code-base, by injecting hundreds of lines of commented-out code into a project.</p>
<h3>Share code between <code>viewDidUnload</code> and <code>dealloc</code> With <code> releaseViewObjects </code></h3>
<p>In my world, <code>releaseViewObjects</code> is <strong>solely responsible</strong> for cleaning up every <code>IBOutlet</code>, and any objects created in <code>viewDidLoad</code>.</p>
<p>There are technical reasons why this is a little scary. Calling a method in <code>dealloc</code> is potentially risky, because the object may be in an invalid half-torn-down state, and because <a href="http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/KeyValueObserving/KeyValueObserving.html">Dark Runtime Magicks</a> could be afoot (see <a href="http://www.mikeash.com/pyblog/friday-qa-2009-11-27-using-accessors-in-init-and-dealloc.html"><cite>Using Accessors in Init and Dealloc</cite></a>.)</p>
<p>But in my experience, such bugs, although as scary as they sound, are rare corner-cases and still quite fixable. But <em>every</em> <code>UIViewController</code> needs to clean up after itself, so simplifying the universally common case is a net win.</p>
<p>The <code>if([[self superclass] instancesRespondToSelector:@selector(releaseViewObjects)])</code> test wouldn&#8217;t be necessary if I added another class between <code>UIViewController</code> and my real code, so that I was sure my class&#8217; <code>super</code> implemented <code>releaseViewObjects</code>. But adding a subclass just to implement one empty method, to avoid a two-line test, isn&#8217;t worth it.</p>
<p>The <code>(id)super</code> cast is intentional, to prevent compiler warnings.</p>
<p>I have to use the more complex <code>[[self superclass] instancesRespondToSelector:</code> test, because <code>-[super respondsToSelector:]</code> <a href="http://www.cocoabuilder.com/archive/cocoa/208788-super-respondstoselector.html">doesn&#8217;t work</a>.</p>
<h3>I Won&#8217;t <em>Really</em> Get To <code>didReceiveMemoryWarning</code></h3>
<p>I&#8217;m not proud to admit this, but it&#8217;s true. We&#8217;ve all been told that a good iPhone program <em>must</em> release resources when it gets a memory warning, or else it will be killed. But in practice, there have always been better places to spend my time (or at least it sure feels that way!) Spending a few hours in Instruments to fix leaks prevents memory warnings in the first place, and that&#8217;s a bigger win.</p>
<p>Besides, <strong>80% of what <code>didReceiveMemoryWarning</code> would do is handled in <code> releaseViewObjects</code></strong>, which is automatically called by the default implementation.</p>
<p>So I break with Xcode and leave <code>didReceiveMemoryWarning</code> out of my template, because <em>the default class won&#8217;t use it</em>.</p>
<h3>What About <code>init</code>?</h3>
<p>I don&#8217;t have a default <code>init(With…)</code> method. <strong>I try to use <code>autorelease</code>-ed objects everywhere I can</strong>, so I&#8217;m more comfortable implementing <code>+[MyViewController viewControllerForFoo:]</code>.</p>
<p>But I don&#8217;t have a default constructor of <em>any</em> kind, because <strong>a constructor should take every value it <em>needs</em></strong>, and I don&#8217;t know what these values are until I&#8217;ve written a bit more of the class. It&#8217;s a chicken and egg problem.</p>
<p>Once I&#8217;ve written out a bit more of the class, I&#8217;ll usually build something that looks like:</p>
<div class="code-box">
<pre>
+ (RouteMapViewController*) routeMapViewControllerWithWaypoints:(NSArray*)waypoints mapRegion:(MKCoordinateRegion)region;
{
	RouteMapViewController *vc = [[[self class] new] autorelease];
	vc.title = NSLocalizedString(@"The Path",@"");
	vc.hidesBottomBarWhenPushed = YES;
	vc.waypoints = waypoints;
	vc.mapRegion = region;
	return vc;
}
</pre>
</div>
<p>For what it&#8217;s worth I <a href="http://weblog.bignerdranch.com/?p=56">use this pattern to implement a 0-argument <code>-init</code></a>.</p>
<h3>Empty Class Extension</h3>
<p><a href="http://www.friday.com/bbum/2009/09/11/class-extensions-explained/">Class extensions</a> are the best way to have &#8220;private&#8221; things in Objective-C. They let the compiler catch objects using another object&#8217;s private methods. They let a class have publicly <code>readonly</code>, but internally <code>readwrite</code>, properties.</p>
<p>Bottom line: every nontrivial object I&#8217;ve written uses them, so they&#8217;re in my template.</p>
<h3>Nothing Else (For Now)</h3>
<p>My template is smaller than Xcode&#8217;s. That is by design. Outside of <a href="http://js1k.com/">esoteric contests</a>, having less code to maintain is a good thing. So <strong>I prefer a template that tries very hard to avoid adding code I don&#8217;t need.</strong></p>
<p>Do you disagree with any of my choices? Please <strong>leave a comment explaining why</strong>.</p>
]]></content:encoded>
			<wfw:commentRss>http://vgable.com/blog/2010/08/15/my-uiviewcontroller-template/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sneaking Malware Into the  App Store</title>
		<link>http://vgable.com/blog/2010/07/21/sneaking-malware-into-the-app-store/</link>
		<comments>http://vgable.com/blog/2010/07/21/sneaking-malware-into-the-app-store/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 08:38:45 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Malware]]></category>
		<category><![CDATA[Review Process]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=664</guid>
		<description><![CDATA[It&#8217;s happened. An app that grossly violated Apple&#8217;s terms of service (by enabling free tethering) made it through Apple&#8217;s review process, onto the App Store, and into the #2 most-popular spot before being taken down. Although this app wasn&#8217;t malicious to users, it&#8217;s absolutely malicious to Apple&#8217;s agreements with AT&#038;T and other phone-companies. It is [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s happened. An app that grossly violated Apple&#8217;s terms of service (by <a href="http://appshopper.com/blog/2010/07/20/handy-light-tethering-app-camouflaged-as-flashlight/">enabling <em>free</em> tethering</a>) made it through Apple&#8217;s review process, onto the App Store, and into the #2 most-popular spot before being taken down. Although this app wasn&#8217;t malicious to users, it&#8217;s absolutely malicious to Apple&#8217;s agreements with AT&#038;T and other phone-companies. It is a real demonstration that <strong>Apple can&#8217;t keep malware off the App Store</strong>.</p>
<h3>A Few Sneaky Ideas</h3>
<p>It&#8217;s not hard to come up with ways to fool App-Store reviewers.</p>
<p>You might just <strong>get lucky</strong>. With <a href="http://148apps.biz/app-store-metrics/">over 230,000</a> Apps in the store, reviewers are swamped. They&#8217;re only human and they might not notice some subtle evil &#8212; especially if it&#8217;s not on <a href="http://appreview.tumblr.com/">their naughty-behavior list</a>.</p>
<p><strong>Time-Bombs</strong>, apps that hide their bad-behavior for a few days, are undetectable without periodic audits, since they act normally during the pre-release review period.</p>
<p><strong>Phoning home</strong> to a server that let&#8217;s an app know it&#8217;s passed review and can begin it&#8217;s life of crime, would let an app be even more precise.</p>
<p>With just a few minutes thought, I&#8217;m sure you can think of even more clever tricks, or combination of tricks.</p>
<h3>Not a Fully Open Vulnerability</h3>
<p>That&#8217;s not to say your iPhone is in as much danger as your PC. iOS apps don&#8217;t have the same free-reign that traditional computer programs have. That <a href="http://www.mikeash.com/pyblog/iphone-apps-i-cant-have.html">limits their usefulness</a>, but it also limits the damage they can cause. An iOS App can&#8217;t stop you from killing it, and it can&#8217;t mess with other apps, so it can&#8217;t &#8220;take over&#8221; your phone. But it can do anything it likes with your Contacts, and secretly abuse the phone&#8217;s always-on network connection, and get up to other sorts of minor mischief.</p>
<p>I don&#8217;t have room here to fully analyze the risks of a rogue iPhone&#8217;s program. But generally, the danger isn&#8217;t too great: a little more than a what website can do, a <em>lot</em> less than what a PC program with administrator access can do.</p>
<p>Ultimately, Apple&#8217;s best defense against malware isn&#8217;t control of the App Store review process or iTunes payments (although they help), but control over iOS. A well-designed operating system limits what kinds of malware are possible. The review process can screen for egregious mistakes. But it can&#8217;t catch everything, and it&#8217;s least-able to catch the most clever malware, which ultimately, are the programs we should be most worried about. Apple&#8217;s review process doesn&#8217;t provide real security against modern malware.</p>
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		<item>
		<title>#define String</title>
		<link>http://vgable.com/blog/2010/07/19/define-string/</link>
		<comments>http://vgable.com/blog/2010/07/19/define-string/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 04:56:19 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Bug Bite]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Constants]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[NSString]]></category>
		<category><![CDATA[Programming Style]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=658</guid>
		<description><![CDATA[When I need a string-constant, I #define it, instead of doing the &#8220;right&#8221; thing and using an extern const NSString * variable. UPDATE 2010-07-20 Thanks to Elfred Pagen for pointing out that you should always put () around your macros. Wrong: #define A_STRING @"hello" instead use (), even when you don&#8217;t think you have to: [...]]]></description>
			<content:encoded><![CDATA[<p>When I need a string-constant, I <code>#define</code> it, instead of doing the &#8220;right&#8221; thing and using an <code>extern const NSString *</code> variable.</p>
<p><H3>UPDATE 2010-07-20</H3> Thanks to <a href="http://twitter.com/elfredpagan">Elfred Pagen</a> for pointing out that you should <strong>always put () around your macros</strong>. Wrong: <del><code>#define A_STRING @"hello"</code></del></p>
<p>instead use (), even when you don&#8217;t think you have to:</p>
<p><code>#define A_STRING (@"hello")</code></p>
<p>This prevents <strong>accidental string concatenation</strong>. In C, string-literals separated only by whitespace are implicitly concatenated. It&#8217;s the same with Objective-C string literals.  This feature lets you break long strings up into several lines, so <code>NSString *x = @"A long string!"</code> can be rewritten:</p>
<div class="code-box">
<pre>
NSString *x =
	@"A long"
	@" string!";
</pre>
</div>
<p>Unfortunately, this seldom-used feature can backfire in unexpected ways. Consider making an array of two strings:</p>
<div class="code-box">
<pre>
#define X @"ex"
#define P @"plain"
a = [NSArray arrayWithObjects:X
                              P,
                              nil];
</pre>
</div>
<p>That <em>looks</em> right, but I forgot a &#8220;<code>,</code>&#8221; after <code>X</code>, so after string-concatenation, <code>a</code> is <code>['explain']</code>, not <code>['ex','plain']</code>.</p>
<p>Moral of the story: <strong>you can never have too many ()&#8217;s in macros</strong>.</p>
<p>And, now, back to why I use <code>#define</code>&#8230;</p>
<h3>It&#8217;s less code</h3>
<p>Using an <code>extern</code> variable means declaring it in a header, <em>and</em> defining it in some implementation file. But a macro is just one line in a header.</p>
<h3>It&#8217;s faster to lookup</h3>
<p>Because there&#8217;s only the definition of a macro, Open Quickly/command-double-clicking a macro <em>always</em> jumps to the definition, so you can see what it&#8217;s value is in one step. Generally Xcode jumps to a symbol&#8217;s declaration first, and <em>then</em> it&#8217;s definition, making it slower to lookup the value of a <code>const</code> symbol.</p>
<h3>It&#8217;s still type safe</h3>
<p>An <code>@"NSString literal"</code> has type information, so mistakes like,</p>
<pre>#define X (@"immutable string")
NSMutableString *y = X;
[y appendString:@"z"];
</pre>
<p>still generate warnings.</p>
<h3>It lets the compiler <a href="http://bobthegnome.blogspot.com/2009/07/format-not-string-literal-and-no-format.html">check format-strings</a></h3>
<p>Xcode can catch errors like &#8220;<code>[NSString stringWithFormat:@"reading garbage since there's no argument: %s"]</code>&#8220;, <a href="http://vgable.com/blog/2009/12/09/compile-safer/">if you let it</a>. Unfortunately, the Objective-C compiler isn&#8217;t smart enough to check <code>[NSString stringWithFormat:externConstString,x,y,z];</code> because it doesn&#8217;t know what an <code>extern</code> variable contains until link-time. But preprocessor macros are evaluated early enough in the build process that that the compiler can check their values.</p>
<h3>It can&#8217;t be changed at runtime</h3>
<p>It&#8217;s possible to change the value of <code>const</code> variables through pointers, like so:</p>
<div class="code-box">
<pre>
const NSString* const s = @"initial";
NSString **hack = &#038;s;
*hack = @"changed!";
NSLog(s);//prints "changed!"
</pre>
</div>
<p>Yes this is pathological code, but I&#8217;ve seen it happen (I&#8217;m looking at you <code>AddressBook.framework</code>!)</p>
<p>Of course, you can re-<code>#define</code> a preprocessor-symbol, so macros aren&#8217;t a panacea for pathological constant-changing code. (Nothing is!) But they push the pathology into compile time, and common wisdom is that it&#8217;s easier to debug compile-time problems, so that&#8217;s a Good Thing. You may <a href="http://vgable.com/blog/2008/09/18/i-would-rather-have-a-runtime-error-than-a-compile-error/">disagree there</a>, and you may be right! All I can say for sure is that <em>in my experience</em>, I&#8217;ve had bugs from <code>const</code> values changing at runtime, but no bugs from re-<code>#define</code>-ed constants (yet).</p>
<h3>Conclusion</h3>
<p>Preprocessor macros are damnably dangerous in C. Generally you should avoid them. But for <code>NSString*</code> constants in applications, I think they&#8217;re easier, and arguably less error prone. So go ahead and <code>#define YOUR_STRING_CONSTANTS (@"like this")</code>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8220;Ok&#8221;</title>
		<link>http://vgable.com/blog/2010/07/19/ok/</link>
		<comments>http://vgable.com/blog/2010/07/19/ok/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 08:13:00 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Alerts]]></category>
		<category><![CDATA[Crapware]]></category>
		<category><![CDATA[Dialogs]]></category>
		<category><![CDATA[L10n]]></category>
		<category><![CDATA[Ports]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=652</guid>
		<description><![CDATA[It&#8217;s a small thing, but it breeds deep suspicion. Mac OS dialogs always had &#8220;OK&#8221; buttons (capital O, capital K). Windows dialogs had &#8220;Ok&#8221; buttons (Capital O, lowercase k). &#8220;Ok&#8221; buttons in Mac/iOS software are a sign of a half-assed port, by someone who doesn&#8217;t really know the platform.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a small thing, but it breeds deep suspicion. Mac OS dialogs always had &#8220;<a href="http://www.guidebookgallery.org/screenshots/macos11">OK</a>&#8221; buttons (capital O, capital K). Windows dialogs had &#8220;<a href="http://www.guidebookgallery.org/screenshots/win101">Ok</a>&#8221; buttons (Capital O, lowercase k). <strong>&#8220;Ok&#8221; buttons in Mac/iOS software are a sign of a half-assed port,</strong> by someone who doesn&#8217;t really know the platform.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NSDictionary Copies It&#8217;s Keys</title>
		<link>http://vgable.com/blog/2010/07/08/nsdictionary-copies-its-keys/</link>
		<comments>http://vgable.com/blog/2010/07/08/nsdictionary-copies-its-keys/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 17:55:29 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Bug Bite]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[copy]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[NSDictionary]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=643</guid>
		<description><![CDATA[An NSDictionary will retain it&#8217;s objects, and copy it&#8217;s keys. Here are some effects this has had on code I&#8217;ve worked on. Sometimes you get the same object you put in, sometimes not. Immutable objects are optimized to return themselves as a copy. (But with some exceptions!). So the following code: NSDictionary *d = [NSDictionary [...]]]></description>
			<content:encoded><![CDATA[<p>An <code>NSDictionary</code> will <code>retain</code> it&#8217;s objects, and <code>copy</code> it&#8217;s keys. </p>
<p>Here are some effects this has had on code I&#8217;ve worked on.</p>
<ul>
<li>
<strong>Sometimes you get the same object you put in, sometimes not</strong>.<br />
<a href="http://vgable.com/blog/2008/11/14/prefer-copy-over-retain/">Immutable objects are optimized to return themselves as a <code>copy</code></a>. (But with some exceptions!). So the following code:</p>
<pre>
	NSDictionary *d = [NSDictionary dictionaryWithObject:@"object" forKey:originalKey];
	for(id aKey in d)
		if(aKey == originalKey)
			NSLog(@"Found the original key!");
</pre>
<p>Might print &#8220;Found the original key!&#8221;, and might not, depending on how <code>[originalKey  copy]</code> is implemented. For this reason, <strong>never use pointer-equality when comparing keys</strong>.</p>
<li><strong>Mutable objects make bad keys</strong>. If <code>x</code> is a mutable <code>NSObject</code>, <code>[x copy] is an </code><em>immutable</em> copy of <code>x</code>, <em>at that point in time</em>. Any changes to <code>x</code> are <em>not</em> reflected in the copy. For example,
<pre>
	[dict setObject:x forKey:key];
	//...code that changes key, but not dict
	<a href="http://vgable.com/blog/2008/12/04/nsassert-considered-harmful/">assert</a>([[dict objectForKey:key] isEqual:x]); //fails!
</pre>
<p>Because the <code>copy</code> is an immutable object, it will blow up if you try to mutate it.</p>
<pre>
	NSMutableString *key = //something...
	[dict setObject:x forKey:key];
	for(NSMutableString *aKey in dict)
		[aKey appendString:@"2"]; //Error, aKey isn't mutable, even though key is!
</pre>
</li>
<li>
<strong>View objects make bad keys</strong>. Views have state related to  the screen: their <code>frame</code>, position in the view hierarchy, animation layers, etc. When you <code>copy</code> a view object, the copy won&#8217;t (always) be <code>isEqual:</code> to the original, because it&#8217;s not on the screen in exactly the same way.
</li>
</li>
<li>
<strong>Your classes must support <code>NSCopying</code> to be used as a key in an <code>NSDictionary</code></strong>, you can&#8217;t just <a href="http://mikeash.com/pyblog/friday-qa-2010-06-18-implementing-equality-and-hashing.html">implement <code>-hash</code> and <code>-isEqual:</code></a> in your custom classes.
</li>
</ul>
<p>Of course, this isn&#8217;t a complete list of every way key-copying can trip you up. But if you understand what <code>copy</code> means in Cocoa, and remember how <code>NSDictionary</code> works, you&#8217;ll be able to avoid or quickly solve any issues.</p>
<h3>How to Document Such Behavior Better Than Apple Did</h3>
<p>Given what we know about <code>NSDictionary</code>, what&#8217;s wrong with the following snippit from <code>NSDictionary.h</code>?</p>
<pre>
@interface NSMutableDictionary : NSDictionary
- (void)setObject:(id)anObject forKey:(id)aKey;
@end
</pre>
<p>Answer: <code> aKey </code> needs to implement <code>NSCopying</code>, so it should be of type <code>(id&lt;NSCopying&gt;)</code> instead of type <code>(id)</code>. That way, the header is self-documenting, and, if like most smart programmers, you&#8217;re using autocomplete to type out Cocoa&#8217;s long method names, the auto-completed template will be self-documenting too.</p>
]]></content:encoded>
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		<item>
		<title>Worthless on an Unimaginable Scale</title>
		<link>http://vgable.com/blog/2010/07/07/worthless-on-an-unimaginable-scale/</link>
		<comments>http://vgable.com/blog/2010/07/07/worthless-on-an-unimaginable-scale/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 01:49:38 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Crapware]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=635</guid>
		<description><![CDATA[There are other App Farms we know of…. One example is Brighthouse Labs with 4568 Apps, all virtually worthless. &#8211;Zee, writing for The Next Web I have a hard time wrapping my head around that number. Nearly five thousand &#8220;apps&#8221;. Near as I can tell, it&#8217;s a solid 2% of the whole App Store. With [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>There are other App Farms we know of…. One example is Brighthouse Labs with <strong>4568 Apps, all virtually worthless</strong>.<br />
<img style="display:block; margin-left:auto; margin-right:auto;" src="http://vgable.com/blog/wp-content/uploads/2010/07/Picture-1066-499x364.png" alt="Brighthouse Labs in AppStore screenshot" border="0" width="499" height="364" />
</p></blockquote>
<p>&#8211;<a href="http://thenextweb.com/apple/2010/07/05/app-store-app-farm-steal-your-money/">Zee, writing for <cite>The Next Web</cite></a></p>
<p>I have a hard time wrapping my head around that number. Nearly five thousand &#8220;apps&#8221;. <a href="http://148apps.biz/app-store-metrics/">Near as I can tell</a>, it&#8217;s a solid 2% of <em>the whole App Store</em>. With an (optimistic) 5-day-per-app approval time, it would take Apple <em>86 years</em> to approve them serially.</p>
]]></content:encoded>
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		<item>
		<title>Retina Ready</title>
		<link>http://vgable.com/blog/2010/06/24/retina-ready/</link>
		<comments>http://vgable.com/blog/2010/06/24/retina-ready/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 07:18:41 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Displays]]></category>
		<category><![CDATA[Ed Tufte]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[PPI]]></category>
		<category><![CDATA[Resolution]]></category>
		<category><![CDATA[Retina Display]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=628</guid>
		<description><![CDATA[The iPhone 4&#8242;s ultra-sharp &#8220;Retina Display&#8221; really is a game changer. Until now, popular computer screens have been so low resolution, they could only display crude, low density, designs. It will take a few years for such high resolution screens to filter up into the personal computer space. But if you start writing an application [...]]]></description>
			<content:encoded><![CDATA[<p>The iPhone 4&#8242;s ultra-sharp &#8220;<a href="http://www.apple.com/iphone/features/retina-display.html">Retina Display</a>&#8221; really is a game changer. Until now, popular computer screens have been so low resolution, they could only display crude, low density, designs. It will take a few years for such high resolution screens to filter up into the personal computer space. But if you start writing an application that takes advantage of the iPhone 4&#8242;s display now, there will be millions of people who can use it by the time you&#8217;re done.</p>
<p>The best source I can recommend for understanding the kinds of designs that take full advantage of high PPI displays are <a href="http://www.edwardtufte.com">Edward Tufte</a>&#8216;s classic design books:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=vincgabl-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;md=10FE9736YVPPT7A0FBG2&#038;asins=0961392142" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe> <iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=vincgabl-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;md=10FE9736YVPPT7A0FBG2&#038;asins=0961392126" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe> <iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=vincgabl-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;md=10FE9736YVPPT7A0FBG2&#038;asins=0961392118" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe> <iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=vincgabl-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;md=10FE9736YVPPT7A0FBG2&#038;asins=0961392177" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>If you just get one, make it <a href="http://www.amazon.com/dp/0961392142?tag=vincgabl-20&#038;camp=213381&#038;creative=390973&#038;linkCode=as4&#038;creativeASIN=0961392142&#038;adid=1J3BGS86B6S6D1T92B5Y&#038;"><cite>The Visual Display of Quantitative Information</cite></a>.</p>
<p>PS: Tufte&#8217;s books are themselves examples of beautiful, complex, high density design, and as such really only make sense printed. At least for the next few years. Even if you can find an electronic version, I wouldn&#8217;t recommend reading it, because it won&#8217;t convey the power of a 1600 PPI display (printer).</p>
]]></content:encoded>
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		<item>
		<title>Ask F-Script!</title>
		<link>http://vgable.com/blog/2010/06/14/ask-f-script/</link>
		<comments>http://vgable.com/blog/2010/06/14/ask-f-script/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 06:11:04 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Command-Line]]></category>
		<category><![CDATA[F-Script]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[MacRuby]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[REPL]]></category>
		<category><![CDATA[Ruby]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=622</guid>
		<description><![CDATA[F-Script is an amazingly useful tool for answering quick API questions, like &#8220;What happens if I pass in nil&#8220;. I use it several times a week. For verifying corner-cases, F-Script is faster than google, stackoverflow, or reading header files. Just type in a questionable expression and instantly see what happens. There&#8217;s a good tutorial to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fscript.org/">F-Script</a> is an amazingly useful tool for answering quick API<br />
questions, like &#8220;What happens if I pass in <code>nil</code>&#8220;. I use it several times a week. For verifying corner-cases, F-Script is faster than google, stackoverflow, or reading header files. Just type in a questionable expression and <em>instantly</em> see what happens.</p>
<p>There&#8217;s a <a href="http://www.fscript.org/documentation/LearnFScriptIn20Minutes/index.htm">good tutorial</a> to get you started quickly. I&#8217;m not going to reproduce it here, so if any of these examples aren&#8217;t clear, <a href="http://www.fscript.org/documentation/LearnFScriptIn20Minutes/index.htm">go read it</a>.</p>
<h3>Example: <code>NSMutableArray</code></h3>
<p>Objective-C had historically poor support for exceptions, and the Foundation/Cocoa libraries are pretty inconsistent about using them. For example, trying to add <code>nil</code> to an array throws an exception, but trying to remove <code>nil</code> from an array has no effect. Here&#8217;s how I used F-Script to verify that,</p>
<pre>
> a := NSMutableArray array

> a <span style="color:white;background-color:black;">addObject:nil</span>
NSInvalidArgumentException: *** -[NSCFArray insertObject:atIndex:]: attempt to insert nil

> a addObject:'foo'

> a
NSCFArray {'foo'}

> a removeObject:nil

> a
NSCFArray {'foo'}
</pre>
<p>If you&#8217;re not impressed, I understand. Static text really can&#8217;t convey the power of an interactive console. Sure, the F-Script syntax is marginally more concise than writing the equivalent code in Objective-C, but not enough that it matters. What matters is the interactivity, <em>I got my answer as soon as I hit return</em>. No <a href="http://xkcd.com/303/">waiting on the compiler</a>. No switching between the program and Xcode. Immediate feedback.</p>
<p>You might prefer to <a href="http://www.mikeash.com/pyblog/friday-qa-2009-11-20-probing-cocoa-with-pyobjc.html">use python</a> as a Cocoa console. That&#8217;s cool! I prefer F-Script because it&#8217;s closer to Objective-C, but any tool with a <a href="http://en.wikipedia.org/wiki/Read-eval-print_loop">REPL</a> console works. If you have a favorite, please <strong>leave a comment</strong>!</p>
<p>REPL consoles for exploring Objective-C on a Mac:</p>
<ul>
<li><a href="http://www.fscript.org/">F-Script</a></li>
<li><a href="http://www.macruby.org/">MacRuby</a></li>
<li><a href="http://www.mikeash.com/pyblog/friday-qa-2009-11-20-probing-cocoa-with-pyobjc.html"> python</a></li>
<ul>
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		<item>
		<title>Simulator Advertising?</title>
		<link>http://vgable.com/blog/2010/06/11/simulator-advertising/</link>
		<comments>http://vgable.com/blog/2010/06/11/simulator-advertising/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 22:38:35 +0000</pubDate>
		<dc:creator>Vincent Gable</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone Simulator]]></category>
		<category><![CDATA[Simulator]]></category>

		<guid isPermaLink="false">http://vgable.com/blog/?p=620</guid>
		<description><![CDATA[I wish I could take credit for this idea, but it&#8217;s from someone else, will Apple sell iAds that only show up in the iPhone simulator? Probably not, but it would be a hell of a targeted demographic. For those of you who aren&#8217;t familiar with how building iPhone software works, we developers spend thousands [...]]]></description>
			<content:encoded><![CDATA[<p>I wish I could take credit for this idea, but it&#8217;s from <a href="http://twitter.com/rlwimi">someone else</a>, <strong>will Apple sell iAds that only show up <em>in the iPhone simulator</em>?</strong> Probably not, but it would be a hell of a targeted demographic.</p>
<p>For those of you who aren&#8217;t familiar with how building iPhone software works, we developers spend thousands of hours testing and debugging our programs in an <a href="http://developer.apple.com/iphone/library/documentation/xcode/conceptual/iphone_development/125-Using_iPhone_Simulator/iphone_simulator_application.html">iPhone Simulator</a> application that runs on our Macs. The simulator can&#8217;t run Apps from the App Store, only programs compiled from source code with Xcode. So the only people using the simulator are programers, or otherwise deeply involved with building iOS apps. Apple could make it so that any iAds in the simulator would show special ads targeted to developers.</p>
<p>Better still, iAds in the simulator could show something <em>useful</em> like rules from the <a href="http://developer.apple.com/iphone/library/documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.html"><cite>Human Interface Guidelines</cite></a> (that too few read), <a href="http://www.mikeash.com/pyblog/friday-qa-2010-05-14-what-every-apple-programmer-should-know.html">good tips</a> or even <a href="http://en.wikiquote.org/wiki/Category:Computer_scientists">inspiring quotations</a>.</p>
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