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	<title>Comments on: Splash Screens Are Evil</title>
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	<link>http://vgable.com/blog/2010/01/13/splash-screens-are-evil/</link>
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		<title>By: Vincent Gable</title>
		<link>http://vgable.com/blog/2010/01/13/splash-screens-are-evil/comment-page-1/#comment-962</link>
		<dc:creator>Vincent Gable</dc:creator>
		<pubDate>Tue, 19 Jan 2010 17:41:39 +0000</pubDate>
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		<description>spinyanteater,

&lt;blockquote&gt;I’d rather stare at an attractively designed splashscreen for those few moments than an unresponsive menu screen.&lt;/blockquote&gt;
I totally agree there! But I see it as a &quot;lesser of two evils&quot; kind of fix -- a hopefully temporary solution. Ideally it&#039;s possible to come back later and optimize loading time to the point that it isn&#039;t unresponsive.

But of course this isn&#039;t an ideal world. it&#039;s not possible to solve every problem. Some apps need 3-5 seconds to start up on a phone — in that case, some kind of splashscreen is a &lt;i&gt;necessary&lt;/i&gt; evil. 

For what it&#039;s worth, I&#039;ve read that a &quot;loading&quot; screen (showing a static UI + a spinner) can work better than a static splash screen.

&lt;blockquote&gt;So I did some user testing. Everybody I tested it on said that the 3.5 second launch time with the loading  screen  was faster than the 3 second launch time with just the plain splashscreen, so it was clear that was the way to go.
&lt;/blockquote&gt;
--James Thomson, &lt;a href=&quot;http://www.dragthing.com/blog/?p=246&quot; rel=&quot;nofollow&quot;&gt;&lt;cite&gt;How To Make Your iPhone App Launch Faster&lt;/cite&gt;&lt;/a&gt;

But if a pretty-logo splash screen tests better for your users, then clearly it&#039;s the way to go! Maybe it&#039;s breaking the HIG, or &quot;best practices&quot;, but it&#039;s justified with real evidence.</description>
		<content:encoded><![CDATA[<p>spinyanteater,</p>
<blockquote><p>I’d rather stare at an attractively designed splashscreen for those few moments than an unresponsive menu screen.</p></blockquote>
<p>I totally agree there! But I see it as a &#8220;lesser of two evils&#8221; kind of fix &#8212; a hopefully temporary solution. Ideally it&#8217;s possible to come back later and optimize loading time to the point that it isn&#8217;t unresponsive.</p>
<p>But of course this isn&#8217;t an ideal world. it&#8217;s not possible to solve every problem. Some apps need 3-5 seconds to start up on a phone — in that case, some kind of splashscreen is a <i>necessary</i> evil. </p>
<p>For what it&#8217;s worth, I&#8217;ve read that a &#8220;loading&#8221; screen (showing a static UI + a spinner) can work better than a static splash screen.</p>
<blockquote><p>So I did some user testing. Everybody I tested it on said that the 3.5 second launch time with the loading  screen  was faster than the 3 second launch time with just the plain splashscreen, so it was clear that was the way to go.
</p></blockquote>
<p>&#8211;James Thomson, <a href="http://www.dragthing.com/blog/?p=246" rel="nofollow"><cite>How To Make Your iPhone App Launch Faster</cite></a></p>
<p>But if a pretty-logo splash screen tests better for your users, then clearly it&#8217;s the way to go! Maybe it&#8217;s breaking the HIG, or &#8220;best practices&#8221;, but it&#8217;s justified with real evidence.</p>
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		<title>By: spinyanteater</title>
		<link>http://vgable.com/blog/2010/01/13/splash-screens-are-evil/comment-page-1/#comment-961</link>
		<dc:creator>spinyanteater</dc:creator>
		<pubDate>Tue, 19 Jan 2010 10:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://vgable.com/blog/?p=555#comment-961</guid>
		<description>Our first app followed the HIG guidelines and dutifully used a screenshot of the main menu screen as the splashscreen. The app loaded quickly and in testing it seemed to work fine. But customers didn&#039;t like it. As you say, we want to use an iPhone app as soon as we open it and that means we are tapping away at the screen as soon as we have finished tapping the icon to open it. The result is that nothing happens and we have to tap again. Our customers found this irritating. We changed the splashscreen to a logo which disappears as soon as the first xib file has loaded and our customers are happy.

My point is that, used properly, splashscreens are a good thing. You can&#039;t use the app before it loads whether the splashscreen is there or not, and the splashscreen gives visual feedback that the app is still loading. I&#039;d rather stare at an attractively designed splashscreen for those few moments than an unresponsive menu screen.</description>
		<content:encoded><![CDATA[<p>Our first app followed the HIG guidelines and dutifully used a screenshot of the main menu screen as the splashscreen. The app loaded quickly and in testing it seemed to work fine. But customers didn&#8217;t like it. As you say, we want to use an iPhone app as soon as we open it and that means we are tapping away at the screen as soon as we have finished tapping the icon to open it. The result is that nothing happens and we have to tap again. Our customers found this irritating. We changed the splashscreen to a logo which disappears as soon as the first xib file has loaded and our customers are happy.</p>
<p>My point is that, used properly, splashscreens are a good thing. You can&#8217;t use the app before it loads whether the splashscreen is there or not, and the splashscreen gives visual feedback that the app is still loading. I&#8217;d rather stare at an attractively designed splashscreen for those few moments than an unresponsive menu screen.</p>
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